Recent content by Diamabel

  1. D

    D&D 5E What Alignment Am I?

    Very much agree.. the alignment system is too shallow to allow for nuance. Am I lawful for following a strict personal code, or chaotic for not caring about the prevailing external laws? Good for wanting to protect the innocent, or evil/neutral for ruthlessly punishing "wrongdoers"...
  2. D

    D&D 5E Blade Ward cantrip

    In my game, changed Blade Ward to: Bonus action, gain resistance to the first instance of non magical B/P/S damage. 5th seems kinda lacking in bonus actions/reactions, IMO... this type of change seemed like a good fit.
  3. D

    D&D 5E some tweets

    Kill unconscious being-->take through Dimension Door-->revivify >.<
  4. D

    D&D 5E Experience with a bladesinger?

    That seems to be what each is best suited for, IMO.
  5. D

    D&D 5E Experience with a bladesinger?

    My thoughts so far: -"Melee" cantrips are a total Nonbo with bladesinger's extra attack feature, since you can only cantrip attack *or* attack twice. Extra attack is usually a wasted class feature. -Low damage scaling- bladesinger gets defensive buff after defensive buff, but little in the way...
  6. D

    D&D 5E Summoning Spells

    I thought this thread was about Summoning, not Necromancy? :heh:
  7. D

    D&D 5E Armor: damage reduction

    Medieval armour was not designed to protect against modern firearms-it was designed to protect against swords, axes, arrows, etc.. that comparison is inappropriate. I think you are misinterpreting what "glance" means: "to hit something at an angle and bounce off obliquely." -the energy is not...
  8. D

    D&D 5E Armor: damage reduction

    That is your assessment and opinion, and I just don't agree with it ^_^ The nice thing about house rules.
  9. D

    D&D 5E Armor: damage reduction

    AC might claim to include the damage reduction capabilities/mitigation, but I feel it does a poor job of it. It is, IMO, an oversimplified system that fails to capture the actual worth of armour. Would a few points of extra DR skew things towards heavy armour in certain situations? Well... yes...
  10. D

    D&D 5E Armor: damage reduction

    I understand what you are saying, however armour is not as encumbering/mobility limiting as you think it is. The reduced mobility from heavier armours is already represented in the system by limiting the AC you can gain from dexterity. It is FAR harder to hit someone to *any* effect in full...
  11. D

    D&D 5E Armor: damage reduction

    I don't think you are so much punishing those who can't/won't wear armour(any) as you are providing a concrete reason for those who can to do so. Yes, the monk would have a harder time hitting a person in plate armour to any effect- glancing blows, etc(AC).. and when they did hit, some (or all)...
  12. D

    D&D 5E Armor: damage reduction

    RE: Barbarian - My group doesn't roll for HP. In fact, I felt that the "average" roll per die type disproportionately punished the classes with higher dice types. I raised HP/level to Max die roll minus two, plus con mod. (1d6 =4, 1d8=6, 1d10=8, 1d12=10) Perhaps consider a flat +1-2 hp/level to...
  13. D

    D&D 5E Armor: damage reduction

    It's a simple addition to correct a (perceived) imbalance in the base game design, rather than a full on rewrite. Kinda the nice thing with PnP, being able to correct game balance/inconsistencies so easily.
  14. D

    D&D 5E Armor: damage reduction

    Planning on something similar- DR= 1/2 armour value vs pierce/slash/bludgeon. (I would include natural armour, monk WIS bonus to AC, and barbarian CON bonus to AC in this as well.) Should help bring STR more in line with DEX.
  15. D

    D&D 5E Favorite method of generating ability scores

    I understand what you are getting at. Bob and Jack are still unique individuals though, in spite of starting with a standard array. Stats alone do not a "character" make- they do, however, put them on an even playing field from the outset. You could end up with identically flavoured...
Top