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doctorbadwolf's latest activity
doctorbadwolf
reacted to
overgeeked's post
in the thread
Judge decides case based on AI-hallucinated case law
with
Like
.
To be fair, wikipedia is a lot better source than many others because of how rigorous its standards are. The sun’s not hot unless you...
Sunday at 8:48 AM
doctorbadwolf
reacted to
Parmandur's post
in the thread
D&D General
Arcane Subclasses UA Survey is up
with
Like
.
I started playing with 3.x, and I personally gave the Prestoge Class concept bad marks in the uA survey at the time. Never again...
Sunday at 8:44 AM
doctorbadwolf
replied to the thread
AN AI band has 900,000 monthly listeners
.
Unless they train the ai on their own music, no, it isn’t pushing the boundaries of anything except artistic integrity and basic decency.
Sunday at 8:43 AM
doctorbadwolf
reacted to
Umbran's post
in the thread
Judge decides case based on AI-hallucinated case law
with
Like
.
So, it is extremely important to know that LLMs/generative AI is not the only stuff under the banner "AI". That matters when we talk...
Sunday at 8:40 AM
doctorbadwolf
replied to the thread
Judge decides case based on AI-hallucinated case law
.
The very clear path forward is to ban generative ai and let people grow in experience by actually doing things.
Sunday at 8:39 AM
doctorbadwolf
reacted to
Morrus's post
in the thread
Judge decides case based on AI-hallucinated case law
with
Like
.
That sounds a lot like negligence to me.
Sunday at 8:37 AM
doctorbadwolf
reacted to
Dannyalcatraz's post
in the thread
Judge decides case based on AI-hallucinated case law
with
Like
.
Licenses need to be yanked for this stuff.
Sunday at 8:36 AM
doctorbadwolf
replied to the thread
(Crossroads) New Character Sheet
.
Thanks! The system’s complexity is….unusual I guess. The game isn’t all that complex in play, but has very in depth character...
Sunday at 8:36 AM
doctorbadwolf
reacted to
Scribe's post
in the thread
(Crossroads) New Character Sheet
with
Like
.
My immediate thought was 'must be complex' which is not a criticism, but a prediction of the system. It looks clean, and readable.
Sunday at 8:33 AM
doctorbadwolf
reacted to
Parmandur's post
in the thread
D&D 5E (2014)
Eberron: Forge of the Artificer
with
Like
.
It's going to really uncover what the current design team feels comfortable doing without UA feedback.
Sunday at 3:39 AM
doctorbadwolf
replied to the thread
(Crossroads) New Character Sheet
.
I know it’s janky due to the copy and paste from excel to word nod quite working perfectly, but I was at least hoping for some...
Sunday at 3:39 AM
doctorbadwolf
reacted to
Staffan's post
in the thread
Advancement, A Weird Idea?
with
Like
.
This bit reminds me a little of Earthdawn. In Earthdawn you spend Legend Points (basically XP) to improve your Talents and to a limited...
Sunday at 1:48 AM
doctorbadwolf
replied to the thread
Advancement, A Weird Idea?
.
Interesting. One of the things I’ve worked out recently is that Techniques are gained either in game as rewards, or by advancing your...
Sunday at 12:08 AM
doctorbadwolf
reacted to
Algorithmancer's post
in the thread
D&D General
My experience with paid D&D tools after 3+ years as a DM/Player
with
Like
.
I've been DMing for a while now, currently running 3 campaigns and playing in another. Figured I'd share my thoughts on the paid tools...
Saturday at 10:14 PM
doctorbadwolf
replied to the thread
Advancement, A Weird Idea?
.
So at the end of a session, you ask questions and award xp based on that?
Saturday at 10:05 PM
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