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DrunkonDuty's latest activity
DrunkonDuty
replied to the thread
What Makes A Successful Superhero CAMPAIGN
.
Agreed. In fact I'll go so far as to say any game where the players are going to contribute meaningfully to world building should...
Aug 28, 2025
DrunkonDuty
reacted to
Reynard's post
in the thread
What Makes A Successful Superhero CAMPAIGN
with
Like
.
Yeah, I think of all genres, superheroes is one where players should have veto power over these kinds of events.
Aug 28, 2025
DrunkonDuty
replied to the thread
What makes a successful superhero game?
.
As for multiform power armour - I'm totally for it. My best, by which I mean most elegant and well thought out, Champions character was...
Aug 28, 2025
DrunkonDuty
replied to the thread
What makes a successful superhero game?
.
@Thomas Shey I didn't know 6th ed had gone and gotten a hero point system. I haven't actually read the 6th ed rules except for Fantasy...
Aug 28, 2025
DrunkonDuty
reacted to
Dannyalcatraz's post
in the thread
What makes a successful superhero game?
with
Like
.
True, but that’s a GM call. And TBH, I’d probably model specialized power armors without Multipowers. I was thinking in terms of a...
Aug 28, 2025
DrunkonDuty
reacted to
Thomas Shey's post
in the thread
What makes a successful superhero game?
with
Like
.
Actually, these days it does. I'd argue its underfed though. There was a set of natural disaster rules in one of the supplements for...
Aug 28, 2025
DrunkonDuty
reacted to
Some Dude's post
in the thread
What makes a successful superhero game?
with
Like
.
Supers! and Supers! RED have systems for natural disasters. I say "systems" because IIRC they're different between editions. They're...
Aug 28, 2025
DrunkonDuty
reacted to
Dannyalcatraz's post
in the thread
What makes a successful superhero game?
with
Like
.
Sorta. It’s possible to model stuff like that in HERO as discrete, alternative power suits that require access to a base and time to do...
Aug 28, 2025
DrunkonDuty
reacted to
overgeeked's post
in the thread
What makes a successful superhero game?
with
Like
.
Really any kind of clock would do. Pick a number and that's how many successes you need to end the problem. Give it an intensity rank...
Aug 28, 2025
DrunkonDuty
reacted to
dbm's post
in the thread
What makes a successful superhero game?
with
Like
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Another plus for Savage Worlds SPC - the core system has a Dramatic Tasks sub-system which is spot-on for this sort of thing.
Aug 28, 2025
DrunkonDuty
replied to the thread
Images to spark creativity
.
That flaming headed monster is no respecter of Klimt. Or possibly a huge fan who wants to drape themself in his work. :unsure:
Aug 28, 2025
DrunkonDuty
reacted to
Dannyalcatraz's post
in the thread
Images to spark creativity
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Like
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Aug 28, 2025
DrunkonDuty
reacted to
Dannyalcatraz's post
in the thread
Images to spark creativity
with
Like
.
Aug 28, 2025
DrunkonDuty
reacted to
Agamon's post
in the thread
Describe your last rpg session in 5 words
with
Like
.
Beat boss monster...using smarts!
Aug 27, 2025
DrunkonDuty
reacted to
Dannyalcatraz's post
in the thread
Pineapple Express: Someone Is Wrong on the Internet?
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Jessica Fletcher was a serial killer. There, I said it.
Aug 27, 2025
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