Hello fellow map makers!
We have just launched our new Kickstarter campaign "PROJECT DEIOS".
We are blown away by the great start (funded within 10 hours) and can't wait to see what stretch-goals will be unlocked!
https://youtu.be/M5JEI_47iQY
What is project DEIOS?
With PROJECT DEIOS...
As most of you are aware, DUNGEONFOG launched in 2018 with an online authoring tool for game masters to create beautiful battlemaps and game master notes.
But today ... today I am do very happy to introduce to you, PROJECT DEIOS.
A colossal endeavour that sees DUNGEONFOG, World Anvil, Guy the...
New Update: Dynamic Lighting
Today we have released our new dynamic lighting system (DLS).
We are incredibly proud of this new update, because it not only adds a great tool for more atmospheric maps, but with our unique approach to prop shadow rendering, we now can simulate almost...
New Update: Advanced Prop Editing
Today we are releasing our first update of the work package “Advanced Prop Editing”. As you might remember we asked you what advanced prop editing features you would like to have implemented. So we sat down and started to implement those new features. To give...
New Update Released: Repaint Rooms & Group Rooms
With this update we are releasing two new features that will help a lot to improve your map making and will finish our work on the advanced room handling work package:
New Tool: Repaint rooms
Creating a map is often a fluid process where you...
A new update has been released today:
With today's update we have moved another step closer to finish our work package
"Advanced Editor Features - Rooms".
Improved room drawing
Over the past updates we closely watched how you create rooms. We realized that our snap-to-wall mechanic is not...
Today we have released an important update!
There have been a lot of great updates in the past months, but this one is the most-anticipated so far!
From today on, you can now add curves and create rounded rooms, rounded caves or add rounded sections to your walls!
Having curved walls in...
On May 28th we have applied our new update: CAVES!
When creating a room, or adjusting a wall-segment you now have the option to "cavefy" your walls. Simply select the new cave option for your wall-types, or select a wall-segment and adjust it.
To round things up, we have added new flavor prop...
We have launched the Open BETA!
Almost exactly 1 year after our Kickstarter campaign was successfully funded, we are now ready to open the gates for the public.
You can now create a free account and join DUNGEONFOG:
Free accounts include all toolsets that are currently available, as well as a...
This update is a giant leap forward and I am very excited to announce it!
We spent the holiday season to clean up our code, get rid of bugs and add minor improvements like drawing coordinates, wall size counter etc. But once everybody returned with new energy and motivation we managed to...