DM's pick essentially everything about the world, portray virtually every NPC, so for me it is a huge red flag when they cant relinquish control enough to even let the player even pick their own species.
A one level dip gets masteries, second wind and fighting style. A small percent will make it to one use of indom. Virtually no EK's get 3rd attack because D&D is essentially a 10 level game as far as most are concerned.
Moreover, its the whole package. Below 10 an EK gets very little compared...
Like every incarnation of bladesinger, and any other class granting a second attack to a full caster, I disagree with the design. No full caster should get multi-attack.
It invalidates the EK IMO, but that ship sailed.
In my previous game the party was "Three and a half 'lings" and consisted of 3 tieflings and a halfling. It was somewhat intentionally themed where they got together doing a covert mission to a country that used tieflings as shock troops.
The current main party is a dwarf, a goblin and a...
The aura damage is crap. Its insignificant, an irritating die type, and allows a save. It slows the game down for single digit damage which probably won't bloody a large rat. It's the worst kind of AE damage, not enough to even shave a hit off a creature but creating work for the DM in tracking...
Yeah, I'm in an online group with some friends who moved around the country and we rotate who is running, so get in a lot of different games as people want to try out new things. Games in this group tend to be shorter, either one offs, or a contained series of linked adventures.
In person, I...
This year/last I've played 5E D&D, Fate (Dresden Files), Call of Cthulhu, Mothership, Lancer, and Pathfinder 2.
Kind of staggering that so many are JUST D&D here.
Edit: Forgot a one shot for Star Wars and Shadowrun
It also makes easy combat even easier and more predictable. It's a lot of power for a 1st level spell.
I made any given creature immune to the effects until it completes a long rest.
I wont say exclusively, but you need some people looking out for broken stuff and poorly worded rules. A white hat munchkin if you will.
This seemed designed with an attitude of "whatever we do doesnt matter, Rule 0 will fix it"
D&D really suffers for its binary pass/fail, aside from critical hits in attacks. I like PF2's 4 tiers of effects on spells.
Critical Fail (10+ under DC), Fail, Success, Critical Success (10 over DC).
For example, the Slow spell has the following effects
Critical Success The target is...
Our current 5E game is a heavily modified Abomination Vaults campaign and the party is 6th level and has dealt with 3 dragons/dragon kin. A mutant green dragon they faced at 2nd level, a river drake they fought around 4th, and a young black dragon they freed from a bullywug lord at 6th level...
Does WOTC simply not understand the concept of scaling and what is meaningful amounts of damage?
Like the storm auras deal a pathetic amount of damage, 2d4, save negates. That's a lot of rolling for something so negligible. And they're D4's. Stop making me roll friggin D4's!
The oathbreaker...