Recent content by Exen Trik

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    Greenflame Blade Cantrip from SCAG, Courtesy of EXTRA LIFE

    It's a bit different so we went through the motions of worry and supposition. In the end the only edge cases of concern are stacking it with smites and sneak attack, and neither is much of a problem.
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    Greenflame Blade Cantrip from SCAG, Courtesy of EXTRA LIFE

    My first thought was this would be fun to cast with a reach weapon, but the spell says it only works out to 5 ft. So much for that green flaming whip idea...
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    Final Fantasy Elements

    WARRIOR Role: Defender (Striker) Hit Points: 15 + Constitution score at 1st level; +6 on level up Magic Points: 10 + Charisma score at 1st level; +4 on level up Surges: +3 Healing Surges Defenses: +2 Fortitude Armor Proficiencies: Cloth, leather, hide, chainmail, scale, plate; heavy shields...
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    Final Fantasy Elements

    CLASSES The list of classes is not completely final, there's a couple I may add later. But these are the essential classes that represent the archetypes of most Final Fantasy settings. For now I am including a summary of the classes, later I'll fill in stats for each as they develop. Warrior...
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    Final Fantasy Elements

    Ok so I've had this project bouncing around between my head, text files and my white board for a long time now, with some rambling to my friends and internet acquaintances. But I've gone around in circles too many times, so I've come to post it here, despite not being as nearly complete as I...
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    Alternative to marks?

    Yeah that's what I meant, they get their usual Wis bonus and interruption to normal movement provoked OAs, and also get to punish those who shift with a normal AO. The idea was to give it a little more stickiness in exchange for limiting the mark to one target. If that's too much (and it may...
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    Alternative to marks?

    I think a fighters marking can be simplified a little and still have the same basic effect. The idea is to be about as sticky as normal, but limit the mark to one target at a time and keep it more consistent. COMBAT CHALLENGE In combat, it’s dangerous to ignore a fighter. Once each round an...
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    Martial Exemplar Paragon Path

    Wow. :) Don't have the time to carefully check the balance here, but I have to say I love the no multiclassing paragon path concept.
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    How to make int not a dump stat?

    No reason why not, but the point is whatever int does, dex does the same and some better. Int needs some kind of unique, if small, effect to level the playing field. Or just a few more good Int based feats for classes that might otherwise have no use for it.
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    Single-handed-Two-handed Weapons

    It could simply say that damage can't be reduced to less than one. I don't know if it exactly needs the -1 to damage, but it does seem a little on the strong side as is.
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    The Undead

    Ah-ha! This reminds me of an old idea I had: An undead that devours corpses and other undead, shifting its existing body parts in order to incorporate them to itself. It would not only become large, but the added parts would allow it to gain more attacks, have added reach, or become more mobile...
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    D&D 4E 4E Powers and "magic points"

    I believe that the 4e system can have a mana point system worked into it... mostly because I've been working on something along those lines for a while. It's fairly different from 4e except in mechanics, so a lot of my work wouldn't apply here. All the same, I have some insight on this: First...
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    Floating Ability Bonuses

    Rather than restricting where the ability bonus can go, it may be better to only allow one of the two racial mods to be floated, but the player chooses which. That way they retain some aspect of their races natural aptitudes, while still being outside the norm either physically or mentally. Of...
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    Some simple house rules

    Just some quick ideas on a couple of the more common issues: 2H Fighters are Underpowered -Change the bonus to hit with two handed weapons from +1 to +2. -If you also want to nerf bastard swords a bit, keep the bonus for two handed versatile weapons at +1. Sure Strike/Careful Attack are too...
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