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Recent content by FallenRX

  1. FallenRX

    D&D General What Should Magic Be Able To Do, From a Gameplay Design Standpoint?

    Ive seen this take imagining these audiences and reactions. I feel the reality is quite not true, i feel people are okay with downsides to being a wizard in DnD due to the downsides of the class being proliferate in pretty much every video game or RPG on the market. I agree with your overall...
  2. FallenRX

    D&D General What Should Magic Be Able To Do, From a Gameplay Design Standpoint?

    High Risk, High Reward. Magic should be a powerful utilty thing, that comes with downsides, like it was in classic editions. The fact it took basically a turn to cast in combat and if you got hit you couldnt cast it., that left you with low HP and risk, it should also be limited, and used...
  3. FallenRX

    Dungeons & Dragons Has Done Away With the Adventuring Day

    Not true exactly, thats just managing is just damage taken/damage output, for example a hard encounter assumes the party on average will lose a bit under half of the total party health pet encounter, even if not shooting at your best, between 4 targets, spells and more, you will not tpk, medium...
  4. FallenRX

    Dungeons & Dragons Has Done Away With the Adventuring Day

    I think the issue is the game was never rly balanced for that The adventuring day was just a loose limit based on when the party ran out of health/HD.(they themselves have said this) The actual balance of combat ingame assumes you are near your best, every encounter.
  5. FallenRX

    Dungeons & Dragons Has Done Away With the Adventuring Day

    I think the issue is the game was never rly balanced for that The adventuring day was just a loose limit based on when the party ran out of health/HD.(they themselves have said this) The actual balance of combat ingame assumes you are near your best, every encounter.
  6. FallenRX

    D&D (2024) Keith Baker's new Eberron Book

    why isnt this just official content, like how do they have keith baker willing to make so much content for a setting, and none of it is just made official. Its so weird.
  7. FallenRX

    WotC D&D teasing entry into Dead by Daylight

    Should have been Strahd, THE horror dnd villain
  8. FallenRX

    D&D 5E Level = Challenge Rating

    Nah, i find the 2024 monsters(using MPMM as the example) actually follow this tighter then before in my testing.
  9. FallenRX

    D&D 5E Level = Challenge Rating

    i find CR=Levelx1.5, it holds consistent at all levels.
  10. FallenRX

    D&D General Joe Manganiello: Compares Early 5E to BG 3 . How Important is Lore?

    Man his whole take on the Mearls defending a sex pest and outing a bunch of sexual assault victims is so unbelievably naughty word awful that i hope he never works on anything dnd related again.
  11. FallenRX

    D&D General The Resurrection of Mike Mearls Games.

    Really which post is this covered? I remember him just mentioning he is just making content for it using his knowledge from when he was developing it., not full sent going A5e/ToV.
  12. FallenRX

    D&D General The Resurrection of Mike Mearls Games.

    Tbh im surprised he doesnt just make his own off shoot of fifth edition.
  13. FallenRX

    D&D 5E Are Paladins Merely Mediocre Multiclass Fighter/Clerics?

    my point is to do this amount of damage you have to be bad because it is bad, its actively not good, nor worth it to do in almost every scenario Melee is kinda not good, its just a lot of risk for not that much of a dpr gain, keeping your distance is kinda always better, especially easy on...
  14. FallenRX

    D&D 5E Are Paladins Merely Mediocre Multiclass Fighter/Clerics?

    Again this is not good, you barely getting near 20 more damage(which isnt even enough for a meaningful difference in most encounters even in novas most of this is dead damage), on one of the lower end classes in terms of damage and you are having to actually piss away all your slots in the day...
  15. FallenRX

    D&D 5E Are Paladins Merely Mediocre Multiclass Fighter/Clerics?

    Yea, i assume better actually, and it really is not good espeically when you account how much resources is being spent here to do that, i actively look fo every way to increase paladins damage on top of smites each round to get the most out of it, at each key level of 1, 5th, 9th, 13th, 17th...
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