Recent content by Faolyn

  1. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    While this is true, don't forget that @pemerton said that he put them there because it would be fun and interesting, but otherwise without any meaning to them or their location. And while a quacamole recipe would be silly, since there are, as I pointed out elsewhere, probably hundreds of equally...
  2. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Because most of those times, those are things that, if it were a game, wouldn't require a roll to begin with. And also because games aren't real life. I don't play a game to be bored because nothing is going on.
  3. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Nope. They are, in effect, the same thing, because the meaning of the runes was not established ahead of time. If you, the GM, had decided that the runes meant "exit thataway -->" and a PC said "boy I hope that these runes will show us the way out," then rolled well enough to translate the...
  4. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    There have been lots of people who have said, or effectively said, that it's wrong, stupid, railroading, pointless, "quantum", to play games the way we like, and have been incredibly dismissive of our entire preferred method. Strange that you didn't think any of that was insulting.
  5. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    ...All that takes is practice to get the balance right.
  6. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    No matter what you might claim, "what the player hoped for" and "what the player decided" is, in this case using these rules, exactly the same thing. Because--by the rules of the game--your "fun and interesting" runes that otherwise had no meaning turned out to be exactly what the PC wanted them...
  7. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Oh, for--! Are you doing this thing again? We are all aware that the game takes place in an imaginary state.
  8. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    But it's only because of the failure to drive. As were all the other consequences I posted. It's not independent; it's a direct result.
  9. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    As someone who doesn't drive for medical reasons... this is ridiculous. Without the ability to drive, you get cut off from so many things. You have to shell out more money in order to get necessities delivered. If you need to get places, you have to hope you can get rides. You have to hope you...
  10. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    But if nothing happens when you fail to open the jar--there are no consequences, nothing interesting that happens if they fail--why bother rolling? It's a waste of time. It's dull.
  11. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Why shouldn't the GM try to make their game more interesting and less likely to grind to a halt due to a bad roll?
  12. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    But there's also no negative consequences for not opening the jar other than not opening the jar. Which means that, in a game, there's really no point to call for a roll to open the jar. Just look at the character's Strength score and make a judgement call. It's only if something will happen...
  13. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    It's not the character development I'm taking about. I'm talking about the game's base expectations. As I said, there's the psychic maelstrom, which is baked into the game via the playbooks via the Weird stat, as well as in various moves. You can't play AW without it, unless you rewrite the...
  14. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    This is very incorrect. The GM does not have to introduce anything that changes what the scene is about, and if they do introduce something, it does not have to go against what the players were intending. It's perfectly acceptable for the complication to be simply "this takes extra time" or even...
  15. Faolyn

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Right. So. Absolutely none of this address what I was talking about, though. The farrier is a normal feature in a medieval settlement; it makes sense that there would be one, so having the GM--or even a player--create on the fly doesn't bother people. It would be weirder if the location didn't...
Top