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FrogReaver's latest activity
FrogReaver
reacted to
trappedslider's post
in the thread
Pineapple Express: Someone Is Wrong on the Internet?
with
Like
.
Sunday at 12:50 PM
FrogReaver
reacted to
prabe's post
in the thread
Pineapple Express: Someone Is Wrong on the Internet?
with
Like
.
Seems as though there's another reading, to the effect that investors are starting to believe that AI won't be as profitable for tech as...
Sunday at 12:46 PM
FrogReaver
replied to the thread
What is "railroading" to you (as a player)?
.
IMO. One cannot have player agency at all without the possibility of a choice now to restrict choices in a later moment. If it’s...
Sunday at 10:29 AM
FrogReaver
reacted to
Fenris-77's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
My sense of railroading is based less on agency and more on the use of GM force. I think that linear adventure design is fine and I'm...
Sunday at 10:18 AM
FrogReaver
reacted to
Reynard's post
in the thread
D&D General
When Was it Decided Fighters Should Suck at Everything but Combat?
with
Like
.
The problem was the inclusion of skills at all.
Saturday at 6:43 PM
FrogReaver
reacted to
cranberry's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
1. IMO, you were not railroading. Getting stuck there is the WHOLE reason for the adventure. If they could just leave, the session and...
Saturday at 5:55 PM
FrogReaver
reacted to
Crimson Longinus's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Yes, it is not fully possible, as the player literally never is the character and have all the exact same information than the...
Saturday at 2:05 PM
FrogReaver
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Pushing back a bit here regarding how you play it vs what I perceive as the intended purpose of the rule structure. I thought the whole...
Saturday at 10:29 AM
FrogReaver
reacted to
Crimson Longinus's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Sure, but the character does not need to decide to use their "good at avoiding detection" they just are that and is is not spent once...
Saturday at 9:57 AM
FrogReaver
reacted to
Crimson Longinus's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
yeah, that is usually tends to be the sentiment I try to convey with it. But if basically all RPGs are "fiction first" then it is...
Saturday at 9:49 AM
FrogReaver
reacted to
Morrus's post
in the thread
Spoilers
Star Trek Academy [spoiler thread]
with
Like
.
I kinda feel like, though... how do some of these folks get through basic training? I've (accidentally) seen some youtube videos about...
Saturday at 9:45 AM
FrogReaver
reacted to
MGibster's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
I also bristle, especially when it comes from a player I've been gaming with for years. It's a trauma response I think. Some of the...
Saturday at 9:22 AM
FrogReaver
reacted to
Maxperson's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
This I wholeheartedly agree with. It's akin to when they get hung up on an NPC that has no bearing on anything and just won't let it...
Friday at 8:48 PM
FrogReaver
reacted to
Maxperson's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
I agree. What I'm having a hard time with under this scenario, is in understanding how a group playing high level PCs(at least two can...
Friday at 8:45 PM
FrogReaver
reacted to
Crimson Longinus's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
I would not call it railroading per se, but it is rather heavy handed in way that I can understand the player's frustration. But a lot...
Friday at 7:32 PM
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