Ever since I started playing D&D 20+ year ago, I've loved the chaos of the Deck of Many Things. It can really change a game, both empowering or ruining characters. It definitely produced some of the most memorable sessions I've every played. I even wrote an expanded version. Now, a decade later...
https://www.enworld.org/data/thumbs/347-image.jpg
Everyone's lives are filled with stories: books and comics we read, films and TV shows we watch, the various games we play. All of these stories and characters create a collective culture, a multitude of genres and archetypes and tropes. Many of...
https://www.enworld.org/data/thumbs/347-image.jpg
Everyone's lives are filled with stories: books and comics we read, films and TV shows we watch, the various games we play. All of these stories and characters create a collective culture, a multitude of genres and archetypes and tropes. Many of...
https://www.enworld.org/data/thumbs/347-image.jpg
Everyone's lives are filled with stories: books and comics we read, films and TV shows we watch, the various games we play. All of these stories and characters create a collective culture, a multitude of genres and archetypes and tropes. Many of...
https://www.enworld.org/data/thumbs/347-image.jpg
Everyone's lives are filled with stories: books and comics we read, films and TV shows we watch, the various games we play. All of these stories and characters create a collective culture, a multitude of genres and archetypes and tropes. Many of...
https://www.enworld.org/data/thumbs/347-image.jpg
Everyone's lives are filled with stories: books and comics we read, films and TV shows we watch, the various games we play. All of these stories and characters create a collective culture, a multitude of genres and archetypes and tropes. Many of...
https://www.enworld.org/data/thumbs/347-image.jpg
Everyone's lives are filled with stories: books and comics we read, films and TV shows we watch, the various games we play. All of these stories and characters create a collective culture, a multitude of genres and archetypes and tropes. Many of...
https://www.enworld.org/data/thumbs/347-image.jpg
Everyone's lives are filled with stories: books and comics we read, films and TV shows we watch, the various games we play. All of these stories and characters create a collective culture, a multitude of genres and archetypes and tropes. Many of...
https://www.enworld.org/data/thumbs/347-image.jpg
Everyone's lives are filled with stories: books and comics we read, films and TV shows we watch, the various games we play. All of these stories and characters create a collective culture, a multitude of genres and archetypes and tropes. Many of...
https://www.enworld.org/data/thumbs/347-image.jpg
Everyone's lives are filled with stories: books and comics we read, films and TV shows we watch, the various games we play. All of these stories and characters create a collective culture, a multitude of genres and archetypes and tropes. Many of...
I don't have too much to say about my game, Strangers of Fiction. It is supposed to be fun and pulp-y. It has a system that is general enough to support many genres and many kinds of characters or stories. As a GM, I like the idea of running a game filled with characters from other works of...
Introductory Session
And here is a file with a short introductory session I wrote to playtest the game, but never ran it. Sorry it took a few days to find the time to give it a bit of polish. Thanks.
Strangers of Fiction
Here is a game I quickly wrote last year on a whim--I never even got to playtest it. I am curious to see what everyone thinks. Below is the intro from the file.
Strangers of Fiction
Everyone's lives are filled with stories: books and comics we read, films and TV shows we...
Reading the synopsis on the YouTube page, I am curious to see what they mean by demons and how they do a Mind Flayer. Of course, the chance that the Flayer is done well is very slim.
For those who want to see a good D&D story, grab yourself a copy of the first series of the anime Record of the...