Raiders of the Mercenary Coast -- my latest adventure-scenario for Challengers of Vanth -- is now available for free download at Raiders of the Mercenary Coast by Christian Conkle.
(the link says "by Christian Conkle" but the adventure was originally written by Chris Creel, I just adapted it to...
5120 A.D. Overlords of Solaria
5120 A.D. Overlords of Solaria is now available for PWYW at DriveThruRPG
5120 AD: Overlords of Solaria is a sourcebook and conversion guide for playing in a setting inspired by an RPG from the early 90s about the adventures of a man transported to the future world...
My latest RPG project is finally for sale at DriveThruRPG.com.
Sector-85: Adventures Beyond the Stars
A science fiction setting book compatible with Stars Without Number
DriveThruRPG
Introduction
Sector-85 presents a setting inspired by and emulating low-budget science fiction movies and TV...
Crystal City Chronicles is a companion to Six Weeks on Zephyrus-2, an anthology of six Space-Western adventures compatible with Stars Without Number™ set on the lawless frontier mining planet Zephyrus-2.
Though designed to complement and enhance that product, I have endeavored to make this as...
Six Weeks on Zephyrus-2 - a Space-Western Adventure Anthology compatible with Stars Without Number is now officially for sale on Drivethrurpg.com for $9.99!
DriveThruRPG
Synopsis
The characters are stuck on the remote mining world of Zephyrus-2 for six weeks. In the meantime, they are...
Currently playing OSE on Foundry with 5-6 players.
Although we don't officially have a caller, we have a de-facto caller - one player who is designated as making decisions for where the party is going next in the dungeon.
Their sole purpose is to eliminate tedious debates about which door to...
The mapping duties in my group fall to the one player who happens to be a professional architect. When we played in person, she drew pretty good maps on graph paper. When we switched to VTT play, she started mapping in her professional CAD tools on her work computer.
From 1980 - 1986, 10-16 year old me style of play was "get together with some friends, make a character, and be lucky to fight a few monsters, then the next time you get together, make some new characters, and be lucky to fight a few monsters." Was there a difference between D&D and AD&D? At the...
We play side-based d6 initiative and turn phases.
We play on Foundry so there's always a map and always tokens, but if we were in person there'd be a map and minis and some terrain on the table.
Before initiative: any spells being cast?
Each side rolls 1d6 initiative.
Side with initiative:
1...