Way back in our 1e days (mid 80's) we had two DMs (me + one other) and ran 15 players (meaning 15 characters plus various NPCs/hirelings/etc) through various quests for the parts to the Rod of Seven Parts (the original 1e artifact, not that module/boxed set that came later). We played like 12+...
Yep. There have also been a few times where they make a statement about something like this (OK, maybe not quite as big as this, but still) and then do nothing more than "we need to..." or "we will.." and then nothing. Just lip service.
Drop the evil gods and make the rulers of Hell or the Abyss (or whatever evil planes exist in your world) the evil gods...ala...Elric and other Moorcock stories, and the Lords of Chaos in them. (In some worlds they are revered as gods; in others reviled and feared as demon lords and devils.)
What's stopping you from doing it in your campaign now? I mean, my campaign, the last 30+ years, we don't have halflings. At all. Like they don't even exist. They never have; never will. (Same for dragonborn and a few others.) I don't care what the rule books in any edition say.
Not a play on the name per se, but the spells and magic items mentioning "Murlynd" are a tribute to Don Kaye. Murlynd was his character and one of the first D&D characters ever created before D&D was even called D&D.
Funny you say that. I saw a post somewhere recently (probably on here) where someone from WotC said pretty much that. It was related to DnDBeyond and how print books still make way more $$ by a mile than digital and even people that don't play buy the books so they are basically constructed in a...
(May be better posted in the Creature Catalog forums, not sure).
Tsathogga, the frog god, we did back in the original Tome of Horrors, now for 5E.
Yep. We don't use feats in 5e. Never been an issue with old or new players. Chapter in the PHB with feats even mentions in the opening paragraph your DM decides if they are available or not. Players should have no expectations in 5e that all OPTIONAL rules are automatically in play.