Recent content by Grazzt

  1. Grazzt

    Beholders, Mind Flayers, and Strahd von Zarovich Released Into Creative Commons (Kinda)

    The one Necromancer Games released for 3.x way back (that Casey Christofferson and I wrote; and like 99% of that book is open content) is way closer to the "official" D&D version (sits on a fiery plane, inhabited by efreet, etc). I believe Frog God Games updated it and released it under 5e as well.
  2. Grazzt

    Paizo Announces New Irrevocable Open RPG License To Replace the OGL

    Little info in the "After TSR" section of this interview. https://www.keithrobinson.me/thekyngdoms/interviews/garygygax.php
  3. Grazzt

    Paizo Responds

    Not sure it's been posted yet, but here ya go... https://paizo.com/community/blog/v5748dyo6si7v
  4. Grazzt

    WotC WotC adds four new physical and digital bundles.

    Somewhere in between. At least it was when we did our stuff at Necromancer Games.
  5. Grazzt

    TSR TSR3.5 Launches IndieGogo Campaign to "Stop" WotC

    Well, if this is accurate (and apologies if it's been discussed elsewhere in this 20+ page thread), NotTSR sues Wizards of the Coast , the actual paperwork filed doesn't match what they're crying about on the fundraiser page.
  6. Grazzt

    TSR TSR3.5 Launches IndieGogo Campaign to "Stop" WotC

    Can you cook eggs on a white dragon though?
  7. Grazzt

    D&D General Lorraine Williams: Is it Time for a Reevaluation?

    Except Brian Blume was involved while Don Kaye was still alive. Gygax and Kaye both signed off on him becoming a 1/3 partner in the business because he had much needed capital at the time to actually publish their game.
  8. Grazzt

    D&D 3E/3.5 [3.0] Why did they do a 3.5 version?

    From Monte Cook (way back a long time ago): https://web.archive.org/web/20040116085246/http://www.malhavocpress.com/arch_review26.html A few weeks ago, in an interview at gamingreport.com I said that 3.5 was motivated by financial need rather than by design need -- in short, to make money...
  9. Grazzt

    D&D 5E What's the largest number of PCs you've had in a session?

    Way back in our 1e days (mid 80's) we had two DMs (me + one other) and ran 15 players (meaning 15 characters plus various NPCs/hirelings/etc) through various quests for the parts to the Rod of Seven Parts (the original 1e artifact, not that module/boxed set that came later). We played like 12+...
  10. Grazzt

    Ripple Effect of D&D's Statement on the Rest of the RPG Industry?

    Yep. There have also been a few times where they make a statement about something like this (OK, maybe not quite as big as this, but still) and then do nothing more than "we need to..." or "we will.." and then nothing. Just lip service.
  11. Grazzt

    D&D 5E Are "evil gods" necessary? [THREAD NECRO]

    Drop the evil gods and make the rulers of Hell or the Abyss (or whatever evil planes exist in your world) the evil gods...ala...Elric and other Moorcock stories, and the Lords of Chaos in them. (In some worlds they are revered as gods; in others reviled and feared as demon lords and devils.) Or...
  12. Grazzt

    What do other games use in place of 'race'?

    There was. It was called "Character Type" but worked exactly how you described.
  13. Grazzt

    D&D 5E WotC's Jeremy Crawford on D&D Races Going Forward

    What's stopping you from doing it in your campaign now? I mean, my campaign, the last 30+ years, we don't have halflings. At all. Like they don't even exist. They never have; never will. (Same for dragonborn and a few others.) I don't care what the rule books in any edition say.
  14. Grazzt

    D&D 5E WotC's Jeremy Crawford on D&D Races Going Forward

    So samurai = stormtroopers from Star Wars?
  15. Grazzt

    D&D General WotC’s Official Announcement About Diversity, Races, and D&D

    Hopefully they change their hiring practices too. If the thread on rpg.net (with a few links to blogs or posts by contractors, freelancers, etc) is any indication, they still have a ways to go.
Top