Recent content by Hayato

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    D&D (2024) The Hit Dices (Hit Points) used in classes don't make sense.

    To better exemplify the impacts of what I am proposing in my post, I am presenting below a simple table showing the features of 3 gishs options. Remembering that spellcasters and half-casters have the ability to heal themselves or allies, which virtually increases their Hit Points. Class Type...
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    D&D (2024) The Hit Dices (Hit Points) used in classes don't make sense.

    As mentioned in the title above, the Hit Dices (Hit Points) used in the classes do not make sense, because they do not take into account the peculiarities of each class and its essence. First place. It is necessary to consider the disparity between martials and spellcasters, as well as...
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    D&D (2024) What should be ability score cap for standard PCs?

    I do dislike the 22 cap. It's break even more the "bounded accuracy" philosophy. That's why I do dislike the barbarian cap. That's said, I do think the Heavy Armor should increase to 19 AC and Medium Armor to 18 AC. Str should be more resilient than Dex and 2 AC is better represent than only 1...
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    D&D (2024) One D&D Survey Feedback: Weapon Mastery Spectacular; Warlock and Wizard Mixed Reactions

    How? Fighter cannot compete with any spellcaster, champion is weak as usual. How was it received well?
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    D&D (2024) New One D&D Playtest Document: 77 Pages, 7 Classes, & More!

    The funny part is Monk don't wear armor.
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    D&D (2024) Martial vs Caster: Removing the "Magical Dependencies" of high level.

    After meticulously read all 97 pages of this topic, I still come to the conclusion that the game would be much better if D&D design team remove all utility and control spells, leaving only the damage and some defensive spells. Thus, any actions out of combat or aimed at utility should be...
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    D&D (2024) Martial vs Caster: Removing the "Magical Dependencies" of high level.

    Reading all 46 pages of this topic I came to the conclusion that the game would be much better if D&D design team remove all utility spells, leaving only the damage spells. Thus, any actions out of combat or aimed at utility would be resolved with skill checks. Well, I'm going to test this rule...
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    D&D (2024) Dexterity too good?

    In my table, The players can choose between STR or DEX for initiative and DEX saves.
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    D&D (2024) Survey Launch | Player's Handbook Playtest 5 | Unearthed Arcana | D&D

    I have done my part, another survey answered.
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    D&D (2024) Survey Launch | Player's Handbook Playtest 5 | Unearthed Arcana | D&D

    To be honest, the problem with 4e wasn't all classes acting like wizards, it's actually a big move to balance classes with each other. The real problem with the 4th edition is the system itself. Look at the 5th edition, it's a much more reliable and mature system, especially with bounded...
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    D&D (2024) One D&D Fighter class revised

    After some feedbacks, I have made changes in the class, especially in the lvl 2, 7 and 13 features.
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    D&D (2024) What spells should be dropped?

    Simulacrum and Wish
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    D&D (2024) One D&D Fighter class revised

    Do you guys have any feedback about it?
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    D&D (2024) One D&D Fighter class revised

    You're right. It's way more simple and elegant. I'll change.
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    D&D (2024) One D&D Fighter class revised

    Since the appearance of the Fifth Edition of Dungeons and Dragons, the Fighter class has had a frequent problem of identity and prowess, after all what is the Fighter? How does it differ from other classes? The Fighter can be understood as a self-sufficient combatant, specialist in weapons and...
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