Our current 5E game is a heavily modified Abomination Vaults campaign and the party is 6th level and has dealt with 3 dragons/dragon kin. A mutant green dragon they faced at 2nd level, a river drake they fought around 4th, and a young black dragon they freed from a bullywug lord at 6th level...
Does WOTC simply not understand the concept of scaling and what is meaningful amounts of damage?
Like the storm auras deal a pathetic amount of damage, 2d4, save negates. That's a lot of rolling for something so negligible. And they're D4's. Stop making me roll friggin D4's!
The oathbreaker...
Points of Light is a common expression, so not much of a stretch, particularly for a setting that is bits of civilization in a bog standard generic D&D land.
Yeah, people expect their guy to basically end the encounter with a single spell while the rest of the party sits on their thumb. D&D is a team sport. Fireball helps on that end. The wizard has 3 a day at 5th level. So what did they think, they just get to completely dominate all 3 combat...
The problem with this is it makes Warlocks too good compared to long rest casters. Take a 5th level warlock. He now has 6 3rd level spells (7 with Magical Cunning) compared to the Wizard's 2. The Wizard only gets 9 total spells (plus arcane recovery).
I added additional uses of Arcane Recovery...
You can't do that all the time though because it doesnt make sense. And if you go months in between adventures, then the long rest characters get 30+ spell dumps to impact the world. I'm so tired of having to come up with a BS reason why the world is about to end every single day.
I went with...
I came to say Meenlocks but Snarf beat me to them.
The attic whisperer from Pathfinder is another good one.
Beware the haunting sobs of the attic whisperer, for they carry the pained wrath of an abandoned child who perished due to the neglect or absence of their caretakers. Animated by...
The spell is a weapon attack guided by magic. I feel you guys are working from the position of "I don't want sorcs to fight better than fighters" and working backwards to justify it.
But why? They succeed. No roll needed. I tend to let proficiency grant some degree of auto success for routine things and if there is uncertainty, have them roll. It's like rolling to make breakfast. We just say you did and move on.
I tend to not make them roll for things that don't matter, to avoid rolling just to roll. It's more of a "OK, you're proficient, you play super good". Perform is usually pretty low stakes in most campaigns.
I'm not going to let someone strongly Stealth. If you want to jump, get the jump skill and don't dump the jump stat. Acrobats would have both skills.
Re perform, are you letting them roll this to basically deceive someone? "I pretend to be the tapestry inspector?" I cant possibly see many...
Buried in places OTHER than the Slieght of Hand description.
Level 3: Fast Hands
As a Bonus Action, you can do one of the following.
Sleight of Hand. Make a Dexterity (Sleight of Hand) check to pick a lock or disarm a trap with Thieves’ Tools or to pick a pocket.
Lock
A Lock comes with a...