The Sword of Cepheus is a 'sword and sandals' RPG based on the 2d6 traveller system. It is available as a pod from dtrpg.
Other good fits for Harn could include Chaosium's BRP, Zweihander, or Savage Worlds. I could even see it working with Ironsworn depending on the aspects of the fiction you...
And also very wrong.
Force is mass x acceleration, not mass x velocity.
Force as you describe it, is not a useful metric when discussing damage. When I sit in my chair, my 75kg mass accelerating at 9.8ms^-2 under the effect of gravity puts a force of about 750N through my butt...
What causes...
Yes, SPIs Dragonquest had Endurance and Fatigue (wounds and vitality) which were (pretty much) fixed at character creation. I can't remember off hand when 1e DQ was published, but we played 2e in the early '80s and it had been around a few years then.
You can make up examples like this that cut the other way.....what if the enemy had 51HP?
I get what you are saying....at least I think I do, and I apologise if I am putting words in your mouth....that Expectation (DPR) isn't the only important measure, but that's why statisticians have well...
One that stuck out for me as particularly bad was Michael Moorcock's Eternal Champion series. I read and enjoyed the Elric books back in the 80's. They weren't particularly well written, but...ELRIC!! STORMBRINGER!!! (I almost wrote Black Razor there....). I trawled the second hand bookshops in...
That's an interesting perspective (on The First Law trilogy). I've always thought that Abercrombie was focussing on the mundane against the backdrop of the epic sweep of the story. For me, the focus on the very believable and human characters, most of whom are in some way broken, made the world...
I bought the Starfinder book just to take a look. It was about £13 on Amazon. Really good value, but I'm not sure how it would stand up to repeated use.
I'm a fan of the AGE system, but I'd dispute your claim that they've done all the Maths. A common criticism of the game is the relative ease of hitting (and being hit), especially at higher levels. I'm playing around with house rules to help defence to scale better with attack bonuses.
So much that DQ got right back in the early 80s. Fatigue/Endurance, flavourful collages of magic, and skill ranks to name three without going too far off topic.