Recent content by Lareit

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    One session, a ton of alignment issues...

    Chaotic Act for Monk. Not enough for alignment change as he still uphold a bit of a law. chaotic evil act for rogue. Not enough for alignment change due to emotional attachment involved. Evil act for dwarf. He's the only one I think needs to be moved down a notch. It's one thing to lash out in...
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    How to stop a Grappling Monk?

    Here is a very simple and easily anti grapple item and/or spell. Freedom of movement. Wear a ring or cast the spell mr grapple monk will be crying about how useless he has just become.
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    Market price of XP?

    don't forget dispell can disable magic items too nullifying them for a time. but don't want permancy to go away? just find that worlds local "elminster" to do the casting i'm sure he'll cast it for some deed that he could do in 5 mins that will take your party many months and cost several lives...
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    Magic Jar and Invisibility

    Does casting magic jar break invisibilty? I'll give a couple of examples. Scenario A: My magic jar is a diamond i keep in my coat pocket. I cast invisibility on myself. I then cast magic jar. Does invisibility break? Step 2. Going from where i left off. Inside my magic jar in my coat. Lets say...
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    Human rogues can't sneak attack while hiding in shadows?

    Is it really wrong that you can't be sneak attacked in the darkest alleys? Unless they have darkvision or some other means of breaking the darkness barrier who would attack somone who's purposely going into the darkest, most dreary areas of a slum? I'd also say since sneak attack is striking a...
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    Human rogues can't sneak attack while hiding in shadows?

    I think the biggest concern should be. How dark are these shadowed areas? Sneak attack is striking a vital point, not easy to do if the target is a darkened form. A form you can see but locate vital points would not be a strong point. Just because it's night, and just because you're in a dark...
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    How picky is HIDE

    I'm not certain really where this question should go. Since i frequent the rules forum the most however i belive this probally will suit it best. 3.0 Rules I'm playing a halfling rogue. Dex is 22 +6 level 4 so hide is +7 Size modifier is +4 Cloak of Elven kind +10 Sneaky Feat +2 My hide skill...
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    Magic Jar, Versus Non detection

    I tried magic jaring a Rogue wearing an amulet of non detection. The DM ruled that I can't detect the rogue's lifeforce due to the amulet, and ruled since i can't see him being in the magic jar, i can't trade souls. I tried using that non detection clearly states it affects towards...
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    Mighty Composite Longbows, am I reading this right?

    Actually, if i recall correctly, it was never limited to just +4 in 3.0. I may be wrong, i don't have my books on hand though, i'm just fairly certain because in a recent campaign an archer had a str of 20 and was using a +5 mighty in 3.0 rules.
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    1st session of my new gaming group!

    i'm my experiances. Albeit limited in direct table top roleplaying. People don't roleplay often, and those who do are often not too keen on it. It's unfortunate, but hopefully if you have 1 person who plays out his chr, then eventually it'll rub off the others. Mostly in effect they'll get...
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    Modification for Half Ogre, Too powerful?

    It's basic abilites remain the same Darkvision 60 speed 30 large Reach 10 speaks common and giant favored class barb natural armor remains at +4 However for a purely Rp stance, and somewhat nostaligic from my past I edited it's Abilities to fight my Ogre, Bashed. Str is now +8, as opposed to +6...
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    Adamantine Armor & Barbarian Damage Reduction

    They don't stack unless they each item/feat/ability/etc... stats otherwise. It's mostly to keep power gaming a step down.
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    Off Hand Parry vs. Two Weapon Defense

    An insectile creature has 6 arms, though they are not able to use them to attack. There are no additional game mechanics relating to the extra arms. **Please quote this e-mail in any reply.** ****************************************************************** Darrin Wizards of the Coast -...
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    Ability Bonuses, and Immortality

    If the dm let them go back. I'd have to say yes. I think it was something of a mistake to let them go back, and then sorta fast forward back to the "now" time since alot can happen over the course of a 1000 years. Course a 1000 years is a long time for any none immortal. A few of them could go...
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    Off Hand Parry vs. Two Weapon Defense

    I want to mearly apolygize and yield.
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