This is a great list! I think some left off are:
intermediary acting as a conduit between the physical and spiritual world. Whether to send messages to loved ones/ancestors who have passed on, or to ask Gods and spirits for favors
redeemer when people are seen as "polluted" either through...
I think we agree then, I personally always prize engaging game design over feeling burdened by keeping verisimilitude! (But am not wrongbadfun-ing to people who more enjoy a coherent fantasy world). I will say that keeping the spells the same makes it easier for the players to learn the world...
I do feel that the urge to always use the same player spells with monsters is good for verisimilitude but bad for game playing. I like this idea of "here are some thematic spells the wizard might be able to cast if useful" but even I'd also use more trap/encounter obstacle style buffs, think...
It's always bothered me that Minotaurs have labyrinthine recall. It's obviously supposed to point out that the creators of the original DnD minotaurs are very smart little boys who know that the minotaur lived in a labyrinth, but just went to show that they ignored/forgot that it lived in the...
I did this and specifically tried to use Feats that were rated as low interest to most players. I didn't want it to start becoming a Min/Max fest amongst my players, but to make backgrounds feel more flavorful. I am not happy with all of them:
Player's Handbook Backgrounds:
Acolyte -...
It's kind of interesting to think that perhaps instead of the old school "V,S,M" component system, there could be a system that is "subtle" "conspicuous" and "spectacular" (or something similar) that determines how hard it is to perceive a spell is being cast. Not only would that help with an...
This also so far only phrases Prestige as positive, but what if a prestigious Paladin of Corellon tries to deceive a group of Lolth Cultists he wants to join their side? Or a legendary thief tries to enter the Baron's palace? What I like about this is it could serve as a way to actually increase...
The overly purple prose titles still get me. I have to re-anaylze and develop what each of the traditions are every time I see this list. I have a very grandiloquent and churrigueresque vocabulary myself, but still have to scan the sections each time to remember what the theme of the tradition...
Love all of this! Brilliant. However, there seems to be some confusion around the new tagged invocations. So I'm wondering if for clarity the "Eldritch invocations" and "Court Invocations" could be shunted to the class features:
6th level Improved Eldritch Blast: (Eldritch Blast Invocations as...
It's interesting that they went this route for the Rabbit/Owl Folk, I am wondering if the developers chose to do these races rather than Hengeyokai or if it is completely separate. Choosing small or medium is an interesting design choice too.
Haha, yeah . . . I mean this is like the advice that you see everywhere on every message board over and over. I’m pretty sure it’s in the DMs Guide somewhere but I couldn’t find it just now. It is the kind of advice that I’ve been very frustrated with in the official WotC books. Like the...
Got it! I think I'm the only DM on the boards who frets that I have too much power, and that my God like the ability to decide whether that spell would break down a door, or if it would be believable for a creature of that size to jump this or that chasm makes me break into a nervous sweat and...
Totally got that! But I saved myself a ton of headache when one day I sketched out what level spells would roughly correspond to what kind of effects in exploration mode. It wasn't perfect (and there is a reason I don't want to suggest I belong on the team) but giving myself an idea of what...