Undrave
Legend
Unless they control cordyceps...The Spore Druid is an adjacent archetype and rhyme but aren't in the way
Unless they control cordyceps...The Spore Druid is an adjacent archetype and rhyme but aren't in the way
Who said anything about problems or in the way of anything? I was making an observation that "dark magic" in D&D is kind of stuck in a rut. That there's not a lot of variety.The problem here is that as ever the wizard subclass is a hat on a hat, in this case the hat of undead themed spells on the hat of access to all arcane spells.
Of the rest:
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I think the problem can be solved if you gate access to certain spells by Subclass or another method.The problem here is that as ever the wizard subclass is a hat on a hat, in this case the hat of undead themed spells on the hat of access to all arcane spells.
Of the rest:
- The Shadow Monk is a ninja. They aren't in the way
- The Cleric has hat-on-a-hat problems (clerics do in general) but the Death Cleric is a dark blaster to mirror the light cleric's laser blasting. Not what I'd have gone with but fine.
- The Shadow Sorcerer should be the pasty faced squishy who commands the dead - but with Necromancer already in the way they needed the Hound of Ill Omen not something more versatile. Unfortunately they are a pre-Tasha's sorcerer and need a rewrite
- The Undying Warlock was ... a mistake
- The Undead Warlock is a Death Knight. They work and don't clash with the rest except maybe the Death Cleric
- The Spore Druid is an adjacent archetype and rhyme but aren't in the way
It seems like having a primary, even if basic, undead minion should be possible for a Necromancer Wizard.This is currently possible for the 1st-level chain warlock.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.