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mamba's latest activity
mamba
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
So if I understand this correctly, there is a 2/3 chance per hour for an encounter in a dungeon, so 8 hours of uninterrupted rest are...
Oct 9, 2025
mamba
reacted to
Lanefan's post
in the thread
D&D General
Edition Experience - Updated Survey Results (Updated October 2025)
with
Like
.
For just my own character, no. As DM or as player trying to mentally map the positions of everyone in the battle relative to each...
Oct 9, 2025
mamba
reacted to
Seramus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Just making Long Rests a "Place of Calm and Safety" goes a long way. I definitely fall into the crowd of people who tends towards a few...
Oct 9, 2025
mamba
reacted to
payn's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
PF2 works in this manner, or at least much closer to it. I actually prefer the adventure day attrition model myself, but have come to...
Oct 9, 2025
mamba
reacted to
M_Natas's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Or you change the resting rules as have I suggested. Making them more realistic (only healing gradually and not completely per night...
Oct 9, 2025
mamba
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Rolls for random encounters at regular intervals. That makes it the player’s choice if they want to risk taking a long rest in a...
Oct 9, 2025
mamba
reacted to
Agamon's post
in the thread
Drakkenheim Daggerheart Campaign Guide Announced.
with
Like
.
The Eldritch Lorecast talked to the Dungeon Dudes about this
Oct 9, 2025
mamba
reacted to
Halifax Brent's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
It's interesting to see Draw Steel!, and likely other RPGs, address this issue in their core mechanics. In DS!, your most powerful...
Oct 9, 2025
mamba
reacted to
Basic Expert's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I tend to agree. However, the modern playerbase likes the "press shiny button" modern game design while disliking the "why can't I press...
Oct 9, 2025
mamba
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
that is only a problem if you do not gain some resources from not resting. I like how Draw Steel makes you stronger in combat if you do...
Oct 9, 2025
mamba
reacted to
Paul Farquhar's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Err, no? I can’t think of any that fit that. Not even ToA, which has a lot of 1 encounter per day hexcrawling. Most don’t have 20 rounds...
Oct 9, 2025
mamba
reacted to
Parmandur's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
“Game time is of utmost importance. Failure to keep careful track of time expenditure by player characters will result in many anomalies...
Oct 9, 2025
mamba
reacted to
Bae'zel's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Lots of food for thought here. But one question that I have: How does a DM be more strict about the rate of Long Rests without seeming...
Oct 9, 2025
mamba
reacted to
Umbran's post
in the thread
D&D General
Nolzur creates inclusive miniatures, people can't handle it.
with
Like
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With respect, it is not the victim's job or responsibility to bridge gaps to the abuser.
Oct 9, 2025
mamba
reacted to
Sacrosanct's post
in the thread
D&D General
Nolzur creates inclusive miniatures, people can't handle it.
with
Haha
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Let's see you fight a Kodiak from standing. Pretty sure the result would be the same...
Oct 9, 2025
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