Recent content by MarkVIIIMarc

  1. M

    Ironing out a Homebrew Spell - Rapture -

    There are a few effects I agree. Follow me on my level idea here. As a DM I'm a bit of everything but as a PC I'm playing a Bard. What I was imagining was the next level up from Dissonant Whispers and Phantasmal Force. Dissonant Whispers at Level 1(!) does 3D6 damage, save for 1/2 and can...
  2. M

    Ironing out a Homebrew Spell - Rapture -

    That's good. I like your version also! Your wording almost begs for a higher version which DOES tell the caster what the wildest dreams of the target are. When imagining this I see someone who fails the save hugging air if they miss their kids or something semi-sad / comical like that. You...
  3. M

    Ironing out a Homebrew Spell - Rapture -

    So far with the help of many others I have worked the following up. The delayed damage is someone else's idea I really liked. Its different but their logic was sound. I'm fishing for any more proofreading and open to suggestions about level. Level 3 is what I'm shooting for. I think Level 3...
  4. M

    D&D 5E Rules clarification query: Darkness (2nd lvl Spell) vs. Mantle of Flame (1st lvl Phoenix Sorcerer feature)

    We need a ruling on if the abilities are magic. I think of them as magic. Light doesn't emanate from non-magical me ever. Unless the book says light abilities are not magic I will assume they are. "...and nonmagical light can’t illuminate it." I read this to say magical light can illuminate...
  5. M

    D&D 5E Web vs Entangle

    Which do you all prefer? Size - Web is 3d, Entangle is essentially flat. Level, Entange is level 1. Web is 2nd level. Duration - Web has an advantage on duration 1 hour vs 1 minute Damage - Web can do 2D4 damage if you set it on fire. Save - Draw. Web is Strength, Entangle is Dex. Probably...
  6. M

    D&D 5E Dynamic Defenses

    That is a wild cool idea. It seems like a big deal to implement.... So right now a very basic armor class is 10..... Lets say the "average" attack roll is 10... Gives you a ~50% chance to hit depending on how we deal with ties. If your armor class was 16 you'd have +6 on defense so the...
Top