So if you have a friend spotting for you, and nobody gets in your way, you should be able to toss AE spells with reasonable accuracy.
Hooray for 'free' speech!
Going back to the OP, I'm curious which boat had the lantern? If the lantern was on the same boat as the character, would his darkvision be active at all? If the lantern was on the boat he was looking at with his spyglass, why would he need darkvision to see it?
Well that certainly took the wind out of my sales.
However, I believe my point is still valid. An AMF should pass through physical objects, tower shields included.
If we step back a couple of E's, we find that darkvision used to be infravision. I don't think infrared light has a 60' range cap. But then, infravision had a 60' range too.
I suppose it isn't supposed to make sense?
Edit: Due to the index of refraction of glass, infrared is almost completely...
I believe that only applies to physical bursts such as a fireball. An antimagic field would not have a physical presence, and as such, would it not simply pass through the shield?
I'm sure a magical shield would stop it, but wait...
I certainly wouldn't allow it.
The description specifically says 'area spells'.
This leaves it very open to interpretation, but as the grenades aren't specifically a spell effect, even a splash should count as a 'hit'.
They certainly are!
Grenades, alchemists' fire and acid, for example, are hardly spells. They do non-magical damage. Would not the images disappear as if struck?
Mirror images may be capable of 'generating' sound within the context of the spell, but being able to 'reflect' sound would require substance, which your typical illusory image, by definition, doesn't have.
Echolocation seems like a perfectly viable way of 'not seeing' the mirror images.
I wouldn't have the players roll for their mounts. It would be easier to drop a die behind the screen. If something is up and a horse bolts for 'no reason', it just adds flavour. Do you know what the horse is thinking? I think not. That's why you don't get to roll.
You're missing the point.
A dragon, for example, will be at least as intelligent as the party members. The DM should be as well. Find ways around the parties defenses and then they'll have to get more creative as well. Everyone gains.
Attacking from a good hiding position as a thief allows a sneak attack; no dex. Attacking from a good hiding position as a sniper, by the same logic, should negate dex, even though it does not allow a sneak attack.
From the targets stand point it doesn't matter. Either way, they are being...
I actually like the electrical energy idea. It could emenate an electrical field that doesn't cause physical damage, but weakens the muscles. Think Tazer.
Resist Energy: Acid, and Resist Energy: Electricity should definatly be able to affect a target at the same time.
Because they are using different energy types, they have different descriptors and will not negate eachother.
If a pair of mages both cast the spell with the same energy descriptor...