Played one in 2014, worked well until the DM changed that most battles stated with us being surrounded from all directions.
Haven't tried it in 2024.
Another one i want to try,
Changing
Warlock Pact of the Chain + Druid 2 = free summon familiar. Send out Sphynx's multiple times a day.
GOO...
Zone (Cloud of daggers, Hunger of Hadar) + Repelling Blast.
Plus the occasional AoE (Synaptic Static) and oras control (Hypotic Patter). And a chunk of utility (Suggestion, Fly).
Best with allies that can also push or slow (weapon mastery, elemental monk) and have their own zones (druid, web)...
So.. full regular slots, but instead of prepared spells they get prepared items?
Prepared Items
At the end of a long rest you can select X of the following items. Use your Int for attacks and saves with the items.
Auto-Canon: Fire homing darts.
At-Will: Deal 1d4 damage to a target in range...
Don't see why you couldn't still do that with spell items.
Destroy a created item to recharge a spell item.
Easy enough to fix.
Spells Prepared.
Prepare X spells from the Artificer spells list.
Replicate Magic: ...
At the end of a long rest choose a level 1 spell you have prepared and...
I wouldn't use 'spell slots' in that case.
How about just give them more Spell Storing Items? Like 1 for every spell level.
I.e.
1: Replicate Magic Spell. You craft a device capable of duplicating a spells effects. The items can be used by anyone, using your Int, but only recharged by you...
Most other classes don't get tool proficiency at all.
Artificers get 2 at level 1, and 1 from their subclass. (Also thieves tools, but that doesn't help for magic items).
Sure. I have used the old one creativity several times. But I expect i will use the new one far more. If nothing else...
One type, but no limit on rarity.
You lose the bonus for Alchemist Jug, but gain it on Wand of Polymorph. Which is more powerful.
Or another way to look at it.
You need to craft 25 uncommon items under the old rules to save the same amount of time as crafting 1 legendary item under the new...
Then isn't it better to get at level 3 than kevel 10?
I was born with brain damage (Toxoplasmosis), didn't talk at all till I was 5, and failed English class several years.
If you start with 5 charisma, even if you take proficiency in persuasion, that just gets you to where everyone else starts.
They can replicate any of then at level 10.
Also, there's that item that give you proficiency in any tool. And you can make multiple of them now, so give one to an ally so they can help with anything.
And by all means. Make a homebrew. But i still don't see this version as anything more than...
True.
But that's the same for any other Gish (Valor bard, Eldritch Knight, Bladesinger, ect...).
Except you know you will have access to wand of the war mage.
While the bonus is limited to an item type, it's no longer limited by rarity.
And in my experience, parties where mostly full of...
I doubt most players change more than an item per day anyways. Plus the transmute for a 3rd change.
It does feel a bit limited with the level 20 feature. If you sacrifice all your items, it takes several days to rebuild them.
A few Ideas.
1: Full Slots, expend spell slots for infusions but don't recover them as long as the item exists. I.e. a +1 Armor cost a level 2 slot indefinitely.
Cast Hypnotic Pattern and Meteor Swarm if you still have the slots for them.
2: No slots. Get infusion points, and you can use...