Recent content by mellored

  1. mellored

    D&D 5E (2024) Brainstorming ways to fix ranger with new spells.

    Speak to Monsters. Level 5 1 minute (ritual) You gain the ability to comprehend and verbally communicate with any creature....
  2. mellored

    D&D General I Just Want To Teleport and Stab Things

    Maybe more of a synergistic combo then? I.e. Step of the fey: Telport 10' as a bonus action at-will. Shadow Hop: Teleport 10' by spending 15' of movement once per turn. Teleport Control: All all your teleport can go an extra 10'. And if you would be randomly teleported, you can choose the...
  3. mellored

    D&D General I Just Want To Teleport and Stab Things

    Maybe use an invocations chain?
  4. mellored

    D&D General I Just Want To Teleport and Stab Things

    dunno about that. It doesn't take your bonus action, and is unlimited. cartographer 3, paladin X can teleport and smite. Or cartographer 3, wild heart 3, can dash and telport 4 times. I made suggestion for both ways. Origin feat (restricted teleport) + general feat (30' no restrictions)...
  5. mellored

    D&D 5E (2024) Brainstorming ways to fix ranger with new spells.

    Share Mark, level 1. Reaction, when the target of your Hunter's Mark gets hit by someone besides you. The target takes damage equal to twice your Hunter's Mark die. At higher levels Increases the damage delt by one die per level above 1. Wolf Pact Mark, level 2 Bonus action when you are...
  6. mellored

    D&D 5E (2024) Brainstorming ways to fix ranger with new spells.

    How about turning a miss into a crit?
  7. mellored

    D&D 5E (2024) Brainstorming ways to fix ranger with new spells.

    Blinding smite is 3d8 = 13.5 extra damage + blind. So 15-20 sounds about right to me.
  8. mellored

    D&D 5E (2024) Brainstorming ways to fix ranger with new spells.

    I don't see why that couldn't be a spell. Slay the Prey Level 3 Action: Make 4 weapon attacks against a single target. At higher level. Make 1 addition attack against the target for each spell level above 3. Stacks nicely with Hunter's Mark which already gives + damage and advantage at level...
  9. mellored

    D&D General I Just Want To Teleport and Stab Things

    LIke I said, it's better than a single character level could give. It needs to be a multi-level feature. Rogues don't suddenly nget 10d6 sneak attack. The power adds up over multiple levels. No. And misty step can't cross a 40' ravine. Flying can though. That's conflicts with your previous...
  10. mellored

    Homebrew 5E Artificer Spellcasting Houserule Idea

    I think something like warlock slots would work well. I.e. Long rest: prepared the ball of disco (Hypotic Pattern). Recharge it on a short rest. Also, it kind of feels like it wouldn't take concentration. Which could be managed by keeping the number of prepared spells limited.
  11. mellored

    D&D General I Just Want To Teleport and Stab Things

    Cloud Goliath Or Eladrin Misty step doesn't get you out of prone either, and you can absolutely jump as a barbarian (Advantage on Str). And while those are more things, those things don't come up very often. You could go several sessions before Misty Step is used for more than Disengageing...
  12. mellored

    D&D 5E (2024) Brainstorming ways to fix ranger with new spells.

    Tracking Shot Level 4 divination. Action Duration: 24 hours. Make an attack roll as part of this spell with a +10 bonus to hit. If you hit the target, you place a magical tracker on it allowing you to find it. While this spell lasts, you always know it's distance and direction, gain a +5 bonus...
  13. mellored

    D&D 5E (2024) Brainstorming ways to fix ranger with new spells.

    So one of the reasons paladin works and rangers don't, is because smites are in addition to weapon attacks. Not replacing them. So it seems to me the best way to fix rangers is to have spells that add to weapon attacks. Bonus points if it also somehow stacks with Hunter's Mark.
  14. mellored

    D&D General I Just Want To Teleport and Stab Things

    Sure. It's equivalent to The mobile feat + a little. The wild heart barbarian + a little. The shadow monk + a little. The Cartographer + a little. It's more than any other mobility feature, but not a huge amount more. I.e. 2 levels worth.
  15. mellored

    D&D General Blending individual checks into group checks

    IMO, multiply the DC and add the results. I.e. DC 15, with 4 people = DC 60. Then add up the 4 rolls. Effectively turns it into the average, but no division.
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