Same with Pathfinder 2.
Everyone gets a standardized scaling "basic attack". Even a level 20 wizards could swing a dagger and expect small but noticeable damage.
But in 5e, you have rogues scaling with sneak attack, fighter scaling with multi-attack, casters scaling with cantrips, warlock...
Yes.
Level 1 and 2 are tutorial levels.
Someone who has been playing for a while can forget what it's like the first time you tried. There are a lot of things to get used to, like being able to recognize a d8 from a d10. Give new players a few sessions with limited mechanics to play with...
I feel this should just be its own thing.
Ambush
prerequisite: extra attack.
*When you Ready an attack on a trigger, you may make 2 attacks against instead of 1.
*you gain advantage on initiative rolls.
I also kind of want the "use 2 masteries at once" to be a fighter exclusive feature...
Everyone can cast any spell if they have a spell book. It just takes a long time and their DC is terrible. A minute for a cantrip, up to a century for 9th level spells.
Wizards have the ability to cast spells faster pace, and get proficiency to their DC. Though their 9th level spells still...
Make the monsters and NPCs improv.
Your quest starts at the orphanage, kids running around playing. One of then jumps on the table in the middle of the room with a stick in his hand and (rolls dice) and makes it. Another untied a chandelier cord and drop it on the kid in the center (roll...
yes.
Yes.
Yes.
No.
No.
Also spending dice for the Psychic Blade.
They changed dual wielding in the remake so scimitar, daggers, light hammers, and sickles can two weapon fight without a bonus action.
So you can attack with your main hand, TWF attack with the scimitar, and bonus attack...
Remove the spell list all together.
Steel the warlock invocations and lean heavily into that.
Level 1: sorcerers blast
As an action, make an attack roll at 60'. If you hit, deal 1d6+Cha + your sorcerers level in damage. You choose between fire, cold, or lightning damage each time.
Erupt...
Offense: apply damage
Defense: resist damage
Manipulate: applying conditions.
Wary: resist conditions.
All classes use a combination of stats. Most spells and abilities should have multiple stats in them.
I.e.
Armor of Agythis
You gain temporary hit points equal to Defense + Wary. If you...