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Recent content by Meophist

  1. M

    Ability Scores

    I don't quite want to get in the way of your point, but if I remember correctly in 3.5e, a Wizard with 9 INT can't even cast spells. It doesn't really have anything to do with the modifier system, however.
  2. M

    Saving throws improve?

    It might be possible to get around the DC problem with the HP Threshold mechanic. Particularly for more deadly attacks, it could be made possible to avoid facing up against severe DC by simply keeping your HP at a certain level. Your saving throw may not scale up too well, but at least you'll...
  3. M

    Saving throws improve?

    In a way, however, since all ability scores are used for saves, and for any one character, you usually only need a single ability score to set your DC, you'll need to increase six scores to increase your save and only one to increase your DC. This won't be too much of a problem if ability...
  4. M

    Wizards: Already Too Strong?

    One possible solution is have the Owlbear go on a defense for its action if it's out of range of any party member. This should make future Ray of Frosts more difficult to hit.
  5. M

    AoOs?

    If the Fighter's in there attacking in melee, it seems like he'll be the bigger threat and is rather logical to attack him first. If both are out of range, then readying an attack for whoever gets in range first makes sense. I'm not quite seeing a need for AoO/OA in this case. Edit...
  6. M

    Lvling-Up Vs Flat Math

    I don't really think skill bonuses are going to be super-static. There'll probably be additional bonuses at higher levels. Something equivalent to a new background every 4-5 levels or so can keep numbers from getting too high, while giving the impression that your character is getting better at...
  7. M

    Lvling-Up Vs Flat Math

    HP Thresholds may alleviate this. It's possible they'll make it so that more dangerous side effects will only occur if you're a certain number of HP or less.
  8. M

    AoOs?

    Wouldn't readying an attack prevent this?
  9. M

    Hit points & long rests: please consider?

    I don't really have any problems with that. Aside from healing automatically bringing you up to that level.
  10. M

    Hit points & long rests: please consider?

    I'm alright with having a bunch of effective non-magical healing. I do think, however, that the idea a dying person can go back to being at full health within 24 hours without any sort of help stretches believability. I like the idea of resource management, both in the short(in battle)...
  11. M

    Hit points & long rests: please consider?

    An 8 CON character at level 1 won't be able to heal any HP at all on their own.
  12. M

    Skills... WoTC Blog Post

    Thinking... If you get +2 the first time, and +1 on every level you decide to invest in a particular skill, by level 20, you're still going to be around +20 above somebody who hasn't invested in a skill. This can create quite a large difference between somebody who has invested and somebody who...
  13. M

    D&D Next Chat Transcript (Mike Mearls & Jeremy Crawford)

    From what was said about themes, I kinda want to see if it's possible to make a Wizard with the Defender theme, for example.
  14. M

    Race bonus looks like its going to suck :P

    Now I want to play as a half-ass. Half-donkey, half-man. He'll be his own mount!
  15. M

    Race bonus looks like its going to suck :P

    Okay, I just wanted to be clear on what you meant. Thanks for clarifying. I don't really see a free-floating racial bonus happening either. Since there's going to be both racial and class ability bonuses, it makes more sense to just give the player a +1 on character creation, but if you think...
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