Mercutio01
First Post
I actually sort of agreed with that bit from 4E. Negative hit points means you are actively dying. You're in shock, bleeding out, and laying in the dirt/muck/blood/waste filth/etc. This means 0 HP = not dying = stable. Any kind of healing means patching up wounds. In the case of magical healing, it's a potion that's wending its way through your blood stream and mending wounds from the inside out, or a prayer granted by a god that is working through that god's grace (or what have you). It brings you to 0 first (stabilizes), and then starts closing wounds. In the case of mundane healing, it's a cauterized cut, or an ace bandage around a sprain, or a healing poultice or medicinal concoction (aspirin, for instance).