TBH, that's more an answer to "why do rangers should have magic?" than "how do fighters deal with flyers?"
Traditionally,the high level D&D fighter wears a magic item or has a spell casted on them to fight a flying enemy. In combat, you need to be able to fly,be able to fight, and be able to...
Yes. If it breaks the laws of nature or science, it's supernatural.
Some of the times they do can't be done.
I'm just saying that the base concept of a high level fighter as is, breaks the laws of nature and science.
It does so very slightly, but the rules are broken.
The point is there is a...
The fighter is already supernatural at high levels.
The issue is how blatant or over the top it is.
The Reaper, Lord, and Mastermind are only the lower end.
The Anime, Christmas, and Magic Fighters are on the high end.
The question is acceptance of how "the fighter beats the dragon". Many...
I don't think that there is a limit on smashing. My belief is that the limits are the game system we use for simplicity's sake is too low for what the fanbase wants.
For example, the high level 5e fighter is the Deadly Reaper Fighter. It's a valid interpretation of a high level fighter. It's a...
Personally I saw high level fighters in these categories
The Demigod Fighter- A fighter who develops or unlocks raw increases of power, speed, and toughness via divinity or patronage.
The Reaper Fighter- A fighter who is still a man in armor wielding a weapon. However if he hits you with any...
"I would like culture and species to be separated during character creation.”
I was thinking just separating the High from the Elf and Rock from the Gnome. Then being to swap it to High Gnomes and Rock Elf, But maybe I'm thinking of something different from you all.
The ranger has a niche.
The issue with the ranger is that D&D is so different from other worlds that, it's niche is rarely seen.
Basically D&D wilderness is so fantasy and supernatural that a new class has to be created for it.
The fighter can't sneak, scout, or deal with magical threats...
But Intimidate is the one skill where you can spend the least on a success.
With Persuasion, Performance, or Deception, you can more likely to have to do something for the other party.
With intimidate, you can get 100% of the benefit if you want more often.
Personally I would have do it as Persuasion.
Coming off wrong or with the wrong personality to me is a function of Charisma.If you have low CHA, you are more likely to come off wrong.
I usually go with this.
Proposing a deal, exchange, or fact, is Persuasion.
Lying about who benefits in a...
Well I think the issue is giving Intimidate Persuasion, and Deception the same DC.
NPCs have different personalities and some are easier to Intimidate than Persuade or Deceive.
As a DM, the DC for using Persuasion is usually highest.
Got another one.
Not just prestige class but characters joining the truly mythical via classes of legend.
Really Really Strong Dude (Hercules, Samson, Gilgamesh, Hulk...)
Resting and recovery has official variants. The 'cinematic' and a 'gritty' toggle would handle most of the rest and that's in the survey.
I only rated 2 of those very high but I like what Im hearing... err.. seeing. Can't wait for future surveys and threads catering to the 3 pillars exclusively.
It's more that English painted the word shaman on every spiritual priest around the world not from a large organized religion.
In English you are more or less a cleric or a shaman. The Druid of d&d was lucky to escape and that is probably only due to Eurocentrism.