No money in it.
A "big" issue with the RPG community or communities is that outer rung peripheral industry are mostly hobbyist-fan-run. So if it requires a real money, extreme commercial trust, or multiple full time worker, it's WOTC or not done.
No, different uses.
Fighting Style is a misnomer. Only Inception and Protection style your loadout. Thats why I like them more.
The rest of the fighting styles just update your loadout.
Weapon Mastery ironically style your attacks.
OUTSIDE TANGENT BUT NOT REALLY
one of the main divides in the pro wrestling community is one between the preference of an indie style of wrestling compared to the mainstream weekly style of wrestling,
In the indie style of wrestling, one of the most prevalent aspects of it is the idea of"...
Choosing to attack or not your father is not a rule.
Well that's a different situation.
The situation was just the attacking their father.
Choosing to attack or use a noncombat option is Combat as Theater.
Choosing not to hit him or flee because of story reasons is not part of the written game unless the rules interact with it.
In the rules dont affect the gameplay, it isnt CaT. Its just Roleplay and Theater.
Deciding whether or not to break their oath is not combat.
Swinging the sword down to do so is Combat.
The Attack roll vs AC, Damage Roll vs HP, and Saving throw vs DC are combat.
If you Combat as Theater mechanics dont affect that, it isnt Combat as Theater.
Its Theater.
Now one of the...
I'd argue some of that isnt Combat as Theater. Its just Theater.
Combat as Theater still means Combat. Combat is still happening.
Its just that the mechanics help support it. There are still Combat rules being followed.
Combat as War:
The Hill Giant has a Greatclub and a Rock attack. If either hits a PC of level 3 or less, they will die. PCs should not let the Hill Giant get honest attacks against them. They should use Trickery, traps, and mental spells to avoid combat. Or draw the Hill Giant away from their...
To me it is.
Part of PW is how 2 forces, regardless of their power or balance, build up their fight beforehand and future fights within match to ensure excitement for the spots.
The fiery magic the kobolds and elemental cultists have in first few encounters build up to the fire breath of the...
This is an expansion of the definition then.
Because at no point was mechanical escalation and deflation during and between combats emphasized by anyone but me and another person.
Thats just the story.
In CaPW, the son has 2 more charges of Smite but no Heals in the fight with his dad because he just fought his uncle. Fight's gonna be short unless something else he set up extends it.
In CaT, the son has what would make the scene be more dramatic.
Combat as Theater as described doesnt do that.
Thats my point.
There are many types of Theater.
But Combat as Theater seems like it is more focuses on the scene than act or arc.
It wasnt a distraction.
It was me.
Me trying to inform that Theater is mostly just the show.
But Pro Wrestling is the show, the show before the show, the show after the show, the entrances and exits, and the promotion.
Daggerheart's Hope and Fear & Draw Steel's Recoveries and Victories...
I think the point is the in Combat as Theater the party has a high chance of success and some losses would be mitigated.
But Combat as Pro Wrestling would have not qualms with the party losing. The Hurricane was not simply beating Stone Cold Steve Austin but it wasnt impossible via interference...