Recent content by Minigiant

  1. Minigiant

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    Wouldn't it be cool if there was a dragonborn Kingdom where each of the colors of Dragonborns were A noble house and common dragonborn wear a colored brown and would have random dragon ancestories. So then you as a player could perhaps choose to be a brass dragon and in the world that would...
  2. Minigiant

    D&D General Mike Mearls says control spells are ruining 5th Edition

    The designers had a bias to old school gaming. However it was the survey results that tilted the game by cutting good ideas. Overall from 2nd edition to 3rd edition to 4th edition to 5th edition all we've been doing is given the fan base less and less restrictions so it's no surprise that they...
  3. Minigiant

    D&D General Mike Mearls says control spells are ruining 5th Edition

    I'm not saying it's the ultimate solution. My point is F/R/W 3 saves exacerbates the problem so much that returning to it would require a lot of changes to the base system.
  4. Minigiant

    D&D General Mike Mearls says control spells are ruining 5th Edition

    The initial design was a miscalculation. The continuation was a corporate strategy. 5e was so popular, WOTC didn't want to fix it until they got a financial excuse.
  5. Minigiant

    D&D General Mike Mearls says control spells are ruining 5th Edition

    I don't think it was on purpose. I said that D&D 5e leaned heavily to the whims of the old school crowd due to the Playtest and they don't much care about high level play outside of the monsters.
  6. Minigiant

    D&D General Mike Mearls says control spells are ruining 5th Edition

    Runic Wards: The monsters adds their initiative result to their saving throws. At the start of each turn, this value lowers by 5.
  7. Minigiant

    D&D General Mike Mearls says control spells are ruining 5th Edition

    I'm sorry Yes you did mention SR, MR, & GMR @Zardnaar. I'd love a whole lotta of Resistances: Spell, Magic, Greater Magic, Athletic, Ward runes, Psychic Defences, etc. I just think 5e oversimplified a lot and opened up problems.
  8. Minigiant

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    There should be a setting where dragonborn, tieflings, and goliaths are major species in the settings history because they are official species in the players handbook There should be an official setting where all 12 of the official classes are written into the lore of the world as aspects of...
  9. Minigiant

    D&D General Mike Mearls says control spells are ruining 5th Edition

    IMHO many existing spells target the wrong save. A lot of spells are just simply wisdom says because they are magical. Spells that are purely mental attacks really should be intelligence saves. Charms should be Charisma says because they are targeting your personality. I think this is the...
  10. Minigiant

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    I long time thought this. We should have a 5e specific setting And a 5.5e specific setting Gimme a setting where the Dragon lead Dragonborn and the Giant lead Goliaths are at war. Hot or Cold. With gobiniods popping out of fairy circles as random encounters because they are officially fey.
  11. Minigiant

    D&D General Mike Mearls says control spells are ruining 5th Edition

    Because they play differently from the majority of players. I mean... the 2014 designers thought the 2014 Beastmaster ranger and Wot4E monk were good. What I am saying that if the main selling point of 5e was compromised, it might have tanked. If the math would be starting to jank up at level...
  12. Minigiant

    D&D General Mike Mearls says control spells are ruining 5th Edition

    I'd do multiple saves. Let me show a homebrew example from my table: Chains of Banishment 4th level Conjuration Range 30 feet Duration 1 minute (Concentration) A tiny portal opens up to another plane at a point within range. Glowing chains spring forth from the portal and attempt to engulf...
  13. Minigiant

    D&D General Mike Mearls says control spells are ruining 5th Edition

    Or you balance the game as it progresses in power. IMHO stopping the game at "level 10" is the cowards way out, openly admitting to your aesthetic biases, or stating that there is a very specific vibe you are going for. Because it's not like there aren't options for solutions.
  14. Minigiant

    D&D General Mike Mearls says control spells are ruining 5th Edition

    Oh I am also a proponent of 2 saving throws to get the "Sit Down. You're Done" level of effects. Fail first Charisma saving throw and you start fading away. Fail second Charisma saving throw and...
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