Recent content by Minigiant

  1. Minigiant

    Worlds of Design: Only Human

    Perhaps there are several levels of Human Centric Fantasy Settings Human Only There are only Humans Human Majority Humans are the most common species Other species are extinct, near extinct, or too primitive to affect the world Human Centric Humans nations are the most powerful and...
  2. Minigiant

    Worlds of Design: Only Human

    That's adventurers The issue is these nations of ancient races where no one ever leaves and the people do nothing nor leave or 500 years. No trade. No craft. No baby making .No diplomacy. No exploring. No expansion. Just thousands of dwarves, gnomes, and elves sitting around doing nothing for...
  3. Minigiant

    Worlds of Design: Only Human

    Well what i mean by "strong excuse" is an excuse that is somewhat tangible and visible in the setting AND more importantly useful for the player and DM. "I am 300 years old but I did jack all for 250 years" is okay for a book but not for an RPG where players can sit around and learn a spell...
  4. Minigiant

    Worlds of Design: Only Human

    Not only that, every elf teen in many settings is trained in a class. And every dwarf teen is indoctrinated to love hammers and axes and hate their racial enemies. If 17 year old be was taught attacks spells, told able monstrous threats to my people, and expected to be warehoused for 50-90...
  5. Minigiant

    Worlds of Design: Only Human

    That's still ~90 years with a full adult body and being treated like a child. I dunno. 90 years is a long time. Especially if the society doesn't put you on the front lines so you are constantly hanging with the other young adult elves... at home .. in the forest .. alone. You know. I'm...
  6. Minigiant

    Worlds of Design: Only Human

    I agree simulation really is an important. Is more of a sense of connection to the backdrop. By shoving a whole bunch of different species to the edges where you don't interact with them and the world doesn't have any connection to them the players who then play those species also lack...
  7. Minigiant

    Worlds of Design: Only Human

    D&D tend to go out it's what when it actually describes species specifics by deeming that "long lived species" become physically adults early and don't show real lost from age for centuries. Usually to allow players to play a 100 year old elf, 200 year old elf, 300 year old elf, 400 year old...
  8. Minigiant

    Worlds of Design: Only Human

    But I have heard people say that race/species often devolves into a power gaming or cosmetic aspect because the setting has few to no meaningful ties to every race/species and the in world gameplay. Especially in human centric worlds where the nonhumans are just treated as different color...
  9. Minigiant

    D&D General Dragonborn In Your Game (A Poll)

    I always felt that someone could print an simpler RPG where you can choose to level your class or level your species and that's the only multiclassing that was allowed. And make $$$. And the Dragonborn class would be like the 5e Playtest Gishy Dragon Sorcerer.
  10. Minigiant

    D&D General Dragonborn In Your Game (A Poll)

    I realized that I allow for 3 weapon Fighting and I'd allow a Dragonborn who takes the feat to attack with a nick weapon attached to their tail. Tri Wielder General Feat (Prerequisite: Level 4+, Strength or Dexterity score by 1, to a maximum of 20.) Tri Wielding. When you make the extra...
  11. Minigiant

    Worlds of Design: Only Human

    My point was that elves and dwarves do not need to spend more resources than humans because they game rules assume that elves and dwarves gain a physically adult and fertile body in the same amount of years as a human: ~20 years. But a dwarf lives for another 200 years in that body. And an...
  12. Minigiant

    Worlds of Design: Only Human

    But D&D is not Tolkien nor Middle Earth. D&D dwarves and elves are physically and mentally able to be valuable adult members of society at the same age as humans. As long as you have the resources, it makes no sense why an elf or dwarven would expend significantly more resources on their...
  13. Minigiant

    Worlds of Design: Only Human

    My point is that the generations of dwarves and elves are a BS excuse by World builders in order to inflate human population and deflate elf and dwarf population. Because in no way and nowhere do most settings say that an elf male and an elf female can only have one offspring within a...
  14. Minigiant

    D&D General Dragonborn In Your Game (A Poll)

    Personally I am a huge fan of Magic Genetics 1) Humanoid species can gain special racial features by gaining enough HD or levels and going through physical training, spiritual meditation, or magical ritual. Dragonborn can grow wings, tails, or extra arms. Tieflings can grow wings, tails, extra...
  15. Minigiant

    D&D General Dragonborn In Your Game (A Poll)

    In my game Default Dragonborn don't have wings nor tails. But Dragonborn of martial or physical fitness can grow wings, a functional tail, or a 2nd pair of arms. And a spell can grant it as well
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