The point is that martials are balanced by rolling multiple d20s per turn whereas casters can cast and roll zero d20s and the target is the one who rolls the d20.
Critical hits don't do enough to counter the effects of fumbles.
You'd have to convert to a 4e style where the active player...
I didn't say that for ease control spells break the game.
I said that restrictions were removed.
The whole easily controlling the boss thing is a result of every addition removing restrictions on the spellcasting mechanics one by one.
V
No nonMTG setting assumes the number of casters as Eberron as as it assumes society pumps out enough minor spellcasters to industrialize magic item creation.
But, yes, the PC rules aren't assume to work the same as the NPC rules.
Well then again there would be a magic item economy as nobles would searching for and buying items.
Or creating vaults and contracting security banks to store their extra magic items.
Not at the cost and potential gain from sale that these items would be. The majority of people would not just hold these items.
It's like simply having a $2 million sword in your living room. Most people won't keep it.
They could but they would more likely sell adventure items and trade them...
Because only adventurers would need to switch that often.
Most non-adventurers would only keep their primary kit and then sell or passed down what they don't need due to how valuable it is due to not being able to being attuned to all of it at the same time.
A noble who does not primarily...
Heck five e is the first edition of DVD way characters have a magical limitation
Attunement slots
So you can't even make Christmas tree characters like the past. You're powerful archmages and lordly nobles can only have three major magic items.
It's literally a setting where characters would...
I'm not. People tend to only desirevstuff new that day personally want.
.
D&D as a comedy community on a whole it's full of a group of people who don't want anything new and a group of people who might buy something new.
Then people wonder why Wizards always just rehashes stuff over and over again
The point is these types of combats are not in the mix because D&D 5e doesn't utilize enemies that have their combat strategy influenced by race.
Like I said, most DMs have not run a squad of dragonborn to have PCs experience how different combats with dragonborn would be.
Or elves or dwarfs...
Ummm....Fumbles are bad mmmkay.
If you are gonna have Fumbles but all PCs are not equally likely to fumble then that fact should be upfront or their should be mitigation to lessen the frequency or seriousness of fumbles.
But unfortunately the previous generations of designers in many RPGs...
A 5.5e setting would have:
Aasimar NPCs who can self heal
Dragonborn NPCs with breath weapons
Dwarf NPCs who have 20% more HP
Elf NPCs who have attack cantrips
Gnome NPCs who have Advantages on Mental saving throws
Goliath NPCs who have a giant attack
Halfling NPCs who can errr
Human NPCs who...
We've had 10 years of 5e Dragonborn but we still don't have generic warriors who can breathe fire and thus an official adventure with and encounters of 10 warriors who can AOE burn you down.
Seriously. DMs
a militaristic Dragonborn faction that you can plop down in any point as a short or long...
The 5.5e setting should not just be a traditional setting with the newer classes and species in it. It also do a style of play that is not heavily supported.
Like I would do a 5.5 a setting that is heavily based on political intrigue. Between adventures and dungeon drugs you go into the City...