Inspiring Word
As a bonus action, you can call out to a wounded ally and offer inspiring words of courage and determination that helps that ally heal. A creature within 30 feet of you can spend a Ht Die. The player rolls the die twice and adds the your Charisma modifier to it. The character...
In my "Warlord WOTC would actually do"
The main aspects are
Roll HD for healing in combat
Roll HD for attack bonus in combat
Heal all HD on long rest
Let allies Roll X weapon and spell dice again for bonus damage
Let allies reroll saves as reaction
X pre long rest "Get up Soldier" feature at...
Spending HD would be the cost.
Warlords could have "unlimited" Healing but it costs the target. The stronger the target (more HD), the more times they can heal someone.
1e and 5e's don't share the same basis of reality and everything in between.
5e has Arcane, Divine, Primal, and Ki energy flowing in or around every PC.
But Hit Dice exist.
The issue is that the Designers used HD poorly.
The Warlord could be the HD class. The Warlord could have "As an action, you can have a character who hears you spend a HD to roll it X times and gain that many HP"
I fell that attack rolls being turned to "a d20 roll of 9 or...
The 5e replacements for these 4e things (hit dice, ad hoc conditions, and advantage) exist/
Plus more exist:
Dice Rerolls
Reroll 1s
Triple advantage
Roll minimums (a d20 roll of 9 or lower as a 10)
Action granting
Bonus damage dice
Meat points is a thing because for big monsters like giants and dragons, it is meat points. Those big things don't dodge.
The trouble is people try to apply the same logic to Humaniods. But people forget Humaniods are small enough to dodge and party swords and axes and have defences based on...
Like I said earlier, Monks were built for mega dungeons with many easy trash combats that 5e was designed after.
Once you reduce the game to a few cinematic encounters, the monk gets VERY wonky and table dependent.
The response to that is like I said before.
WOTC locked themselves in a policy of not creating new classes
So if surveys stated that the community wanted a new class, WOTC had already stated that they would not create a new class not linked to a setting
This is what breaks the "WOTC follows...
I's a more direct version of the truth.
D&D worlds are high magic worlds and martials absorb latent magic in their bodies.
Saying it is from potions is just putting a physical act to it.
D&D was never expected to be played in no-magic settings like Earth.
Want an excuse?
Healing potions are magic steroids.
Martial characters drink so many potions over their lives and are so much more active than casters that their bones, nerves, and muscles are supercharged.
One idea I had for a 5e-ized Warlord that could be under 6 pages I'd to have a Warlord Aura. The Aura is the Area the Warlord is coordinating.
Those in the Aura can snag bonuses for a shared pool which is the Warlord's plan.
So a Warlord might have
4 damage dice Rerolls
2 Gain Advantage
2...
The main Weakness of Warlords is they aren't ass good warriors as primary warriors and their buffs are grounded.
They can only make you do things you could already. Just more reliably at maximum efficiency.
Maximizing profits does not mean creating the best product or providing the customer base with the product they desire.
I work in corporate sales. The stuff I say ever day. The stuff I said 15 minutes ago.
It's not nonsense. That's what they said.
WOTC is not committed to maximizing profit.
WOTC is not committed to maximizing the profit they can make out of the minimum effort.
That's why half their books are full of waste.