log in or register to remove this ad

 

Recent content by MoutonRustique

  1. MoutonRustique

    4E Where was 4e headed before it was canned?

    This post (and others of similar ilk) do not seem particularly constructive. If you feel the discussion pointless, please do not participate in it. A possible hangup (one I have) is that I'm not seeing how/when then difference in kind is triggered in the fiction. Since in one situation you...
  2. MoutonRustique

    4E Where was 4e headed before it was canned?

    I'm not sure you're correctly applying the Captain American reference here. As you've stated, there is no power progression to what Captain American can do - as with most super heroes, he has the powers he has. He's just informing us as to what could be generally assumed possibilities (as he's a...
  3. MoutonRustique

    4E What 4E Adventures are Best for Conversion to 5E?

    Most of the earlier modules can arguably be said to have been written for a game very similar to 5e (Keep on the Shadowfell seems a perfect example of this). As such, aside from the presentation, you can pretty much use them "as is" by simply subbing appropriate monsters from the MM. It might be...
  4. MoutonRustique

    [Design] Be the best you can be VS. player concept - actions in downtime

    My 2cp A very good counter to min-max abuses is to have a system of diminishing returns. Min-maxing thrives on going all-in and pumping a useful number outside reasonable and expected values. If you have your "Get Ripped Brah!" option offer a bonus of +2 per "unit" if you have less than 14, +1...
  5. MoutonRustique

    4E Throwing ideas, seeing what sticks (and what stinks)

    The goal is to translate "hp damage" into "hit box damage". The notations reference how much damage corresponds to one/two/etc "hit box". It's not my best idea (I think), but I had it, and it stuck around long enough that I felt I should preserve it. That's all B-) A level-differentiation...
  6. MoutonRustique

    4E Throwing ideas, seeing what sticks (and what stinks)

    Converting Hit Points into Hit Bullet Points Basic idea : every creature status has the same number of "hit boxes" but they have a scale that says how many "hit boxes" a given attack deals - basically it translates damage dealt into a ~kind of % value. Status No of "hb" Minion...
  7. MoutonRustique

    4E 4E Redux

    I'm actually curious to know how many would like a game where you never got more powers. You can choose better ones as you gain levels, and your numbers grow, but you never actually get more than 1 encounter and 1 daily. On the flip side, I'm also curious to know how many would like a game...
  8. MoutonRustique

    4E 4E Redux

    I've not done the math on this, but if you're looking for longer "4e-more" feeling combats, I imagine these changes could be applied "on the fly" without to much trouble : double monster hp give all characters a new bonus action that allows using 1/2 level HD to self-heal when they have fewer...
  9. MoutonRustique

    4E Outstanding later 4e products +

    I would be very surprised if you were anything other than very impressed - it is an excellent product. Right this second, if you were to ask me : Top 3 products ? MV:TtNV, HotFW, NWCS (or is it just NCS?) And, keep in mind, I find the [Bladesigner] to be a mess...:-S
  10. MoutonRustique

    4E In Defense of 4E - a New Campaign Perspective

    One thing that would probably have been an immense boon to 4e would have been differently "statused" monsters as a more "standard approach". We get some of that with some creatures having a regular (standard) version, and then a higher-level minion version, but it could have been so much...
  11. MoutonRustique

    4E Outstanding later 4e products +

    Some of the Essential classes can feel [simple] or [lesser] when compared to their PHB counterpart. This is a matter of perspective and taste - as such, if it's not something you've noticed, it's not a thing to you. For myself, I find the Hexblade to be feel a bit like a "lesser" version of...
  12. MoutonRustique

    4E Throwing ideas, seeing what sticks (and what stinks)

    And now I have so many random ideas based on this : Artificiers get to have 6 activations per shard. You can use shards as residuum. You can use shards that are currently embedded as residuum for (fraction) their value, and it breaks the item it's currently bound to. When you use a shard as...
  13. MoutonRustique

    4E Throwing ideas, seeing what sticks (and what stinks)

    Making Combats BAD(tm) Making combat BAD During the [Mearls again says he dislikes how 4e turned out](tm) thread, a poster asked a question that's been asked a good many time for which there are plenty of answers, and it made me want to give another one. :) What do you mean "make combat BAD" ...
  14. MoutonRustique

    4E Mike Mearls on how D&D 4E could have looked

    To be pithy : always, and never. :) Always - your role as DM is to set the scene, part of that is to decide the level of challenge (chance to succeed/fail) something offers. The suggested DC values in the DC-by-level chart offers generally reliable values to represent 3 broad difficulty levels...
  15. MoutonRustique

    4E Mike Mearls on how 4E could have looked

    To be pithy : always, and never. :) Always - your role as DM is to set the scene, part of that is to decide the level of challenge (chance to succeed/fail) something offers. The suggested DC values in the DC-by-level chart offers generally reliable values to represent 3 broad difficulty levels...
Top