Recent content by Nakander

  1. N

    ThreeD10: The True Magic System

    So just to clarify, we've looked into the OGL compliancy a bit more carefully and learned that what we've created is basically okay. That being said we've had to take down the itch page while we modify it. Oddly enough, the one thing you're not allowed to do is mention D&D, even as an...
  2. N

    ThreeD10: The True Magic System

    Ah this is very interesting to me. The answer is that I don't know. I just assumed, since so many games used the same terms, creatures, names etc, that most of them would be public domain. I'll have to look into this matter more closely and make changes accordingly. I know I deliberately steered...
  3. N

    Too much prose in RPGs?

    Wow this makes me feel so much better. I couldn't agree more. Organization is key. It's probably in here somewhere but I'm too lazy to scroll and look, so could you recommend some things that are organized well in your opinion? I'm currently in the process of organizing an original campaign and...
  4. N

    ThreeD10: The True Magic System

    I'm sorry, I don't understand the question. I've been out of circulation for awhile. I don't know what OGL compliant is. If I'm in the wrong forum for talking about a new game, I should probably find out where I should be. I thought this was just general topics (including new games). If I'm...
  5. N

    Too much prose in RPGs?

    As is mentioned in several of the posts, it seems to be a matter of personal preference (which is kinda obvious once you spell it out, I guess). I would argue that for a more casual or inexperienced DMs, having everything spelled out for you is very helpful. I definitely prefer the greater work...
  6. N

    ThreeD10: The Happiness System

    I greatly appreciate your point of view. I also know it's naive to think I can please everyone. That being said, I've certainly tried. There is a massive amount of personal accomplishment and epic (in my own opinion as the author of it) story telling. I would ask that when I have it in a form...
  7. N

    ThreeD10: The True Magic System

    Another portion of this game that I'd like to share now is the True Magic system. This system was created to give base statistics (strength, dexterity, constitution, etc) further use and importance for your character's creation and progression. It's quite simple, really. Virtually every spell...
  8. N

    ThreeD10: The Happiness System

    Exactly right. This game was created from watching passive PCs - girlfriends, wives, inexperienced RPGers, slightly drunk people, and laymen - become frustrated with the prospects of trying to learn a game that's been around for decades. With the added disadvantage of trying to hook much more...
  9. N

    Poll: Realism Modules in Your Game

    Okay, let me see if I did this right. ThreeD10 Don't know how to link. Didn't even know how to quote until last night. I've been out of the loop for awhile. To answer your questions, I'm not aware of anything quite like it in any other game. Not saying there isn't anything like it, just that I...
  10. N

    ThreeD10: The Happiness System

    These are excellent ideas of which I've covered a few and I greatly look forward and encourage innovation with the system of this sort. Oddly enough, the personality test and results were pretty much the high point of some players' character creations. But I can understand that more experienced...
  11. N

    Poll: Realism Modules in Your Game

    I hate to plug my own material (that's a lie and I'm sorry), but since I was asked: I've covered all of these in detail in my game ThreeD10 and tested them a fair bit (though more is needed), but I'll elaborate on details on each here and all the ThreeD10 itch page in the future. To answer...
  12. N

    Poll: Realism Modules in Your Game

    I find the best sessions are those in which no one is trying to rush the details. So to answer your question, I think there's merit in all of these and I've used them all.
  13. N

    ThreeD10: The Happiness System

    One of the first aspects of this game that I'd like to talk about is the happiness system. I'll spare you the details of how many failed versions of this system I've tried to make work over the years and why they've failed or only partially been successful, but what's important is why I wanted...
  14. N

    ThreeD10 Itch Page Live

    Good afternoon, As per suggestion, we've managed to put the beginnings of an itch page together for the game ThreeD10. The link for our page is here: ThreeD10 You'll see some of the artwork, the character sheets, and a brief introduction for now. We plan to listen to suggestions and feedback...
  15. N

    3d10 A new game

    Good Evening, Yes, you have me pegged quite well. I'm mostly a writer and imaginer and a massive fan. My wife is a graphic designer, artist, and editor. Neither of us have a head for business or marketing. I'm afraid of plagiarism if I start releasing pieces of my game. It has a ton of...
Top