Vampire my main objection is that I want to bite with finesse or presence not strength. Am suggesting the stat should be open.
For a strength build druid, maybe - but it stacks and there are reasons the druid is considered the strongest class in the game. "Isn't much more powerful than the...
They already started to build hype by releasing a (very good) playtest packet a few hours ago with some great news stuff as well as some iterated improvements.
Also I'm adding in death moves that lead to Ghost and Revenant (or whatever they called it).
And re:Solos, taking the endgame dragon as inspiration I'm using multi phase bosses which can work consecutively with the actions economy I recently ran the zombie hulk as a "welcome to the system"...
The thing here is that the most popular TTRPG in human history is D&D 5e. The benchmark isn't some hypothetical RPG: it's an existing game.
Is Daggerheart better for theatre kids than 5e? 100% yes. I think Daggerheart is easily the best theatre kid D&D version I have ever seen although there...
Missed this on the way through. And I thought that Dependent combat had been left in the 90s for ttrpgs other than for very niche products (and 90s and earlier games with new editions of course) due to being too slow and annoying.
The main exception of course being for opposed rolls such as in...
That's the point. MCDM tried to make class based metacurrencies (it's a worthy goal), failed and realised it (good for them) and ended up with a generic player-side metacurrency. But kept vestiges of the class based in the names and the 2vs1d3
No. It's because it's almost but not quite uniform. The difference between 1 and d6 would matter and is big enough to be memorable. But 2 vs 1d3 is irritating and trivial and just another thing to remember
Oh I 100% agree with you. This doesn't mean I haven't seen it argued. Normally with my pet hate of an RPG theory word "immersion" waiting in the wings. (Immersion in my view is a matter of player and group skill with the system and some systems are easier than others)
Fair. But neither does it...
I am not nitpicking. I see there to be a genuinely important distinction between a single experience where you play pre-scripted character and are working through the life events of that person in specific and their relationships and a set of events that could happen to a theoretically almost...
Ugly choice: The orc swings their axe to stop your zig. You can either take thevorc's weapon damage or jump back, putting the lever on the far side of the orc.
For much the same reason the idea that hovercraft have incredibly low hydrodynamic drag is irrelevant to cruise ship design.
Freeform LARP/FKR has things to offer (and you can see some of them in Vincent Baker's games including Apocalypse World games as Meguey Baker is a freeform LARPer) but...
Because they want a good story not a contrived one. This is why we have principles like "begin, and end with the fiction" and "make a move that follows".
To use an analogy if you set up interesting basic situations then play things sincere even with a couple of caricatures in there (but mostly...