I'm I think in several common camps
2024 monsters are a minor improvement on 2014 but not substantially different
Abilities which can be subsumed into basic stats/skills or give advantage were always boring and deserved cleaning up
Lycanthropes should be vulnerable to silver or have their regen...
My hard line is whether they fix the career system back to the way it was with you bouncing between careers to level up rather than just level up in your career. I want the Pit Fighter to go to a Judicial Champion not Pit Fighter 1 -> Pit Fighter 4; Pit Fighter 4 should not be a thing.
I can't agree here. Just as crapsack, possibly. Just as fascist? The Imperium of 40k has always had a maximum of two legal religions (with the Adeptus Mechanicus/Omnissiah having the possible second). Meanwhile if you go back to WFRP 1e The Empire is very much polytheist, with the Cult of Ulric...
Ehh... you can either make strength your best stat and give up a single point of knowledge/casting or you can make strength your second best stat and give up a single point to hit with your weapon. Either way it's not a big deal.
I believe that the Emperor's original plan was to put Magnus the Red into the Golden Throne; it needs a big psyker but not necessarily the Emperor himself. Big E is also a Perpetual meaning that if he dies he comes back; it is not known whether Horus managed to strip this from him, whether the...
No it isn't. Until and unless you can cover every single possibility in a concise ruleset you are going to have to rely on GM adjudication.
Which means that unless you can show me the game that has something as comprehensive as the description of what a fight is then either you have an...
The big question (which is part of the incoherence of the GNS definition of Simulationism; there are multiple things Ron Edwards is talking about there) is what are we simulating?
Absolutely agreed; we need to look at the output more than the individual inputs. I'm only not commenting on your...
In what game do they do this?
In the main game with encounter based powers I can think of (D&D 4e) the powers did not recharge on "roll initiative" or moving into a new scene. They explicitly and unequivocally recharged on having a short (five minute-ish) rest. It was just assumed that other...
And I have said quite categorically upthread that for anything involving physical exertion and thinking in the head of your character that encounter based "you do this to the end of the fight when you can relax" makes more sense than "You keep doing this for the next five minutes no matter what...
And there is nothing that a person can observe in the real world directly that tells me how the smartphone I'm tapping away on works. It might as well be magic as chips and electronics.
Likewise I can tell inputs and outputs - and IRL we can tell when a fight starts or ends even without a full...
Yes it could. There is no game-world law for just about anything even in most "simulationist" RPGs unless you're playing something as artificial as Order of the Stick. Even if we take something as basic as "strength determines how much you lift" there's also skill in weightlifting involved and...
It starts when you roll initiative and ends when you drop out of initiative.
Now as for what "initiative order" is unless you're running an OOTS style "this simulates what it simulates" is another story. But it is there in the rulebook.
I really can't agree here other than that an encounter is a technical grouping of events and is as much a term of art as "Armour class" or "damage dice". Your average encounter is a fight. And that does map to a real world construct. "I will hold on to this spell for a few minutes until the...
And this is where I have a serious problem with the people who talk about versimilitude in the context of D&D.
Most of us are not likely to face down a dragon. Most of us are likely to take a punch at some point in our lives and many of us will break bones. Most of us know what it feels like to...