Recent content by Neonchameleon

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    Daggerheart Sold Out in Two Weeks, Has Three-Year Plan in Place

    Says the person trying desperately to prove that D&D can do everything as well as Daggerheart. It's not that Daggerheart is good at this (it doesn't even have real injury rules or a combat death spiral or costs for its easy to access magic), it's that D&D, especially 5e, is actively and even...
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    Daggerheart Sold Out in Two Weeks, Has Three-Year Plan in Place

    I never said either was Mork Borg - and Mork Borg is positively uplifting compared to Grey Ranks. Just that D&D is very bad at it while Daggerheart is mediocre.
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    Daggerheart Sold Out in Two Weeks, Has Three-Year Plan in Place

    Exhaustion in D&D is neither easier nor better. Even the 2024 exhaustion rules are faffier and less flexible than Daggerheart's (never mind 2014's utter random mess of conditions) and it is clearly bolted on to the side of the system rather than putting pacing yourself significantly under the...
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    Daggerheart Sold Out in Two Weeks, Has Three-Year Plan in Place

    And it means you can't use abilities that cost stress, which is also a big deal
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    Daggerheart Sold Out in Two Weeks, Has Three-Year Plan in Place

    Long rest variant - like DH except that the Age of Umbra rules are more restrictive. Exhaustion rules are IMO much more annoying and bolted on compared to stress. Disease/contagion/curses - why not DH? Madness? Mental stress - psychic damage? Really? Again you've had to go looking to find...
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    Daggerheart Sold Out in Two Weeks, Has Three-Year Plan in Place

    And death is always the least interesting thing that counts as a long term consequence.
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    Daggerheart Sold Out in Two Weeks, Has Three-Year Plan in Place

    This. I don't think that DH is a GrimDark system. But it provides significant tools that support attempted GrimDark play in ways that D&D is entirely devoid of. I'm trying to think of a less GrimDark system than D&D 5e that allows for the possibility of death. I'm grading on a curve here.
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    What Do You Think Of As "Modern TTRPG Mechanics"?

    I think that immersion is 100% to do with how comfortable the players at the table are with the system and should always be treated as a personal matter. This doesn't mean that some mechanics don't make immersion harder in the same way that some materials for seats make comfort harder. If you...
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    Daggerheart Sold Out in Two Weeks, Has Three-Year Plan in Place

    But a Scar isn't an ordinary setback; it's permanent.
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    Daggerheart Sold Out in Two Weeks, Has Three-Year Plan in Place

    It depends which scale you're grading on. If grading on a D&D-curve then I'd say it can do better grimdark than any D&D. But it's not CoC or WFRP.
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    First foray into paid DMing - 16 session in.

    I think that most non-D&D games have better players than D&D simply because with D&D being the default game to want a game other than D&D means that the players are much more likely to (i) know what they like and (ii) have put the effort in to try different rulesets. And these are two good...
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    What Do You Think Of As "Modern TTRPG Mechanics"?

    The difference is that someone can externally verify if you are following game mechanics because they are procedural. "Be a fan of the player characters" on the other hand is good advice - but means different things to different people. If you look at fan fiction most of it is written by fans -...
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    What Do You Think Of As "Modern TTRPG Mechanics"?

    Here I think that there are multiple groups who call themselves Trad RPGers. Continuing or Modern Trad RPGers who know what they like and are happy with those games. Many of them (like you) also play modern RPGs Continuing Trad RPGers with neophobia who stick to their games because familiarity...
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    What Do You Think Of As "Modern TTRPG Mechanics"?

    It depends where you count the bounds of "Traditional" play. I'd argue (and have argued) that The Forge and Narrativism were an attempt to make a set of game rules that supported what was written on the back of books like Vampire: the Masquerade and what good storytellers (and 2e DMs) did...
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    What Do You Think Of As "Modern TTRPG Mechanics"?

    And mine is that different games are different. MCing Apocalypse World is very different from GMing a PF2E Adventure Path is very different again from an old school dungeon crawl and each provides you with very different tools. Theory can't be comprehensive enough to cover all possibilities...
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