Recent content by Nerhesi

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    Void Empires : 2750 - DriveThruRPG (Pay what you want)

    A basic Chargen Helper to fool around with: https://storage.googleapis.com/voidengineers/void/index.html
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    Void Empires : 2750 - DriveThruRPG (Pay what you want)

    After a few years and many interruptions, my project is now complete! I would like to invite you all to critique, play, enjoy, complain and use Void Empires : 2750 - a sci fi space opera style RPG - in which ever way you want! https://www.drivethrurpg.com/product/405683/Void-Empires--2750...
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    Release Void Empires : 2750 - Update and Release

    Good evening all, UPDATE! DIRECT LINK: Character Generator (WIP): Void Empires Discord: Discord - A New Way to Chat with Friends & Communities Facebook: Void Empires : 2750 Email: void2750@gmail.com ------------------------ I would like to invite you all to take a gander, a look...
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    Void Empires : 2750 - early version now available (and Free)

    Good evening all - this update took longer than expected! DIRECT LINK: Discord: Discord - A New Way to Chat with Friends & Communities Facebook: Void Empires : 2750 Email: void2750@gmail.com ------------------------ I welcome all your critique, advice, notes on what you like and what you...
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    Void Empires : 2750 - early version now available (and Free)

    I recently had the pleasure of being interviewed by Mildra, the Gaming Monk himself! Thank you Mildra for the opportunity! You can find the interview here: I will be launching a discord channel soon for the game where interested parties can drop by and chat! Thank you all for the positive...
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    Void Empires : 2750 - early version now available (and Free)

    Good evening all, I would like to invite you all to critique, play, enjoy, complain and use Void Empires : 2750 - a sci fi space opera style RPG - in which ever way you want! Like many of you, I got into tabletop roleplaying games many years ago. After years of GMing and playing many...
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    Void Empires : 2750 (Round 2 Beta)

    Good day all, I am developing a 2d6 based, mindseye (but trivially simply to play via miniatures if you so choose) space opera rpg. I am looking for a fresh sets of eyes to review, critique, play with their own groups, etc... This is an ongoing work of passion with a significant amount of work...
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    Starship Sizes: Changing the Assumptions

    Oh I see what you're saying now. So the scale shouldn't always progress by 50k tons, it should jump to 75k, then maybe 100k, and so on. Ok - add 2-3 more rows? :) I'm just worried about intrinsically making larger things more powerful (except for small craft, because they're not and they match...
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    Starship Sizes: Changing the Assumptions

    Crew: So does that mean? Perhaps I missed a rule in the main starship construction guide, but does that mean undersized craft are crew/10? Main point discussion: Ok, so lets avoid new components and use "scales", I agree with your initial feeling that you should cut off the table where...
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    Starship Sizes: Changing the Assumptions

    Crew Size How do you determine the smaller crew sizes? Example, the creation of fighters with a crew of 1? Did some quick testing with my play-test crew as they were coming over anyways today. We like the intent of the -1d6 for targetting "smaller scale" ships, but it seems a bit arbitrary...
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    WOIN Straship Construction - no 0-Class (Fighters, shuttles) construction rules?

    Thanks Morrus for the quick response. I also grabbed this today. I see your intent now. I will provide further detailed comments there. My immediate concern upon my first review of this, is the inherent balance changes due to different "scales". I'm of the opinion that the explicit scale...
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    WOIN Straship Construction - no 0-Class (Fighters, shuttles) construction rules?

    Perhaps I missed this as I have just purchased the product. But I dont see how the construction rules allow for the Class 0-X ships (Shuttlecraft, fighters, cutters, etc) considering the hull-class table starts at the regular Class I. Was there some add-on or errata to this?
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    Individual XP rewards for multiclasses characters... are they split as well?

    Help! Lets say I have a Fighter/Mage. XP is doled out for the encounter, lets say 5000 xp. Divided by 5 players, so 1000 xp each player. Multiclass characters gain 500 to one class, and 500 to the other. Ok that makes sense so far. Now lets consider individual XP rewards. So lets say the...
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    Wizard spells that lowered saves (without offering one), and metamagic

    a) I'm speaking specifically regarding Wizard spells that helped you get that killer spell through that obscenely easy saving throws at higher levels. For magic resistance, there was lower-resistance and the like.. but for saves, I'm drawing a near blank. So far, the only one that comes to mind...
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