Recent content by Neurotic

  1. Neurotic

    (IC) Dog Days of Doom!

    Walking in clinking armor and balancing another over the shoulder is not easy. He should've changed immediately, with all the gore zombies might even ignore him. But it is what it is. He is not even the loudest as Stratus bangs his bag around. Still, Havoc fastens the armor he gathered more...
  2. Neurotic

    (5.24 PBP) Vault Redux (OOC) Fitz's Refresher

    No, I can't. We wait until they bring us all the way to the store. There might be more guards, but we will be deeper in their stronghold and potential alarm. Then we each surprise our own companions or gang up to whoever is closest. Also, once the gate was visible, Saphirrion hid among the...
  3. Neurotic

    [OOC] Quickleaf's Rime of the Frostmaiden [recruiting 1 player]

    Copycat! :) Elementals are fun.
  4. Neurotic

    (IC) Dog Days of Doom!

    "Lets try to get the penants. If there are holy symbols, we might get a protection from another blast like the last one. Or just frighten some undead." Havoc whispers "And we might make a run for it afterwards, back toward the gate. Even if we don't sneak out, we should be able to outrun zombies...
  5. Neurotic

    (IC) Dog Days of Doom!

    Havoc pulled the creature forward quickly, just not quickly enough to surprise or silence it. "Let's hurry it up. I'd like to take that armor off the zombie. Both to see if I can use it and to take it away from it. Just in case dead zombie can rise again. Maybe there are yo-yo zombies that get...
  6. Neurotic

    (5.24 PBP) Vault Redux (OOC) Fitz's Refresher

    Lorent healed however had need for it (two spell slots Cure Wounds 2nd level) - feel free to roll and use LoH for the rest. Anyone else wounded got the second one. My slots recovered during short rest.
  7. Neurotic

    (5.24 PBP) Vault of the Dracolich (IC) Redux

    "Yeah, yeah." Lorent waves it away as the cart is lead away First step is done. When we are alone with this guy (or two?) we need to act quickly (and quietly)
  8. Neurotic

    (5.24 PBP) Vault Redux (OOC) Fitz's Refresher

    And so now the group that needs more men is a bit short. Let's hope lies can get us out of this one. I'll send some mercenaries to distract kobolds for you.
  9. Neurotic

    (5.24 PBP) Vault of the Dracolich (IC) Redux

    "Tell that to the effing kobolds! They forgot who they’re supposed to be working for and got us caught in a trap! I had two young ones with me!" Lorent calls back, mentally filing the name away for future use. "And yeah, pickings are getting slim. We lost time, men, and some supplies - though...
  10. Neurotic

    (5.24 PBP) Vault of the Dracolich (IC) Redux

    After the group passed the tower and as the gate loomed, Lorent prepared himself as best as he could. He tried to look as much as the original cultist as he could. He casts guidance to intuit the best tone to take, he practices few times the voice and cadence of cultist speech, what little he...
  11. Neurotic

    (OOC) The Dog Days of Doom

    A bit late to the discussion, but in living world 4e, it was not unusual for DM to post every defence, AC and monster basic attack so that players could narrate if they hit or miss, roll OA for monsters (with easy retcon from DM if the monster wouldn't take it due some punishment mechanics) and...
  12. Neurotic

    (IC) Dog Days of Doom!

    "We should deal with the dog. If I open the door and grab it, you should be able to maul it to death...again...before it can attack." Havoc is looking over the breastplate of a much bigger human deciding if this can be better than his own. But the gauntlets...without much thinking, he places his...
  13. Neurotic

    (OOC) The Dog Days of Doom

    Thanks! I rolled both rolls you asked for and action surged for the finish...except it is a zombie so...roll the save?
  14. Neurotic

    (5.24 PBP) Vault of the Dracolich (IC) Redux

    "Good luck!" Lorent whispers as they depart
  15. Neurotic

    (5.24 PBP) Vault Redux (OOC) Fitz's Refresher

    I still maintain you shouldn't draw attention to anything - just go and if you're seen, then you do something. I'm not trying to tell you how to play, obviously cast as you think best. This is just my opinion, sounds may draw attention of disinterested guards and they might actually see you or...
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