Heal check: 1D20+10 = +10 = 25
Pious soul bonus: 1D6 =  = 1
useless. Remaining 2/4?
Pious soul bonus 2: 1D6 =  = 4
yes! Remaining 1/4
Total heal check 30
Maur on the other hand saves 4 and has healing hands skill trick right at this level (you can check it in todo section, not yet...
"Xander, will dousing the forge with water help? Or sand? Can we take the thing out without disturbing the coals? Or is there a keyword to close it? I mean, you have to be able to work without having bunch of demons around."
"He is just a mercenary Caerth. Not a cultist."
"Xander, do you have any more flight spells or quicker way across the water? Even for only some of us? Maybe we cannot get you to the continent, if you can get flight to enough of us."
Let the negotiation begin :)
I'm guessing 13+ hours isn't fast...
And we could add
a) rowing, to help with pulling
b) fly for Angus to lower the weight
c) leave NPCs (and maybe even Maur - he is slow and heavy :( )
Additionally, fly...we have one additional caster (Xander) who could cast fly and be left on the island - we could even free him for that service...