Recent content by Neurotic

  1. Neurotic

    (IC) DND 3.5 Enter Planescape

    "I'm not sure our host is thinking of scouring The Cage, he wouldn't need the team for that. I think we will find out we need to Travel. As for the reward, I will take sending that annoying merchant overthere to a place called Waterdeep on Faerun." Luke decided to honor the deal with the...
  2. Neurotic

    (IC) DND 3.5 Enter Planescape

    Does Luke know Aris? Sigil is large, Hive less so, and he knows the locals... Luke observes the group, thinking quickly how he would work with each one. Can they be a team, or just a group of individuals.
  3. Neurotic

    (IC) DND 3.5 Enter Planescape

    Not even considering it given that would mean exposing back and neck to an unknown berk
  4. Neurotic

    (OOC) DND 3.5 Enter Planescape

    I actually mixed up Aril and Mr Black, I thought local slang was affectstuon to fit in. And Wawaate was with the girl...that was second one Sorry for the confusion
  5. Neurotic

    (IC) DND 3.5 Enter Planescape

    Luke nods at the merchant "I will not promise anything yet. But IF I do this, remember that I know how to hop the planes and have access to divination. You will give me piece of your hair. What is your name? You really should just go to Clerk ward and become Cage-bound. There are opportunities...
  6. Neurotic

    (OOC) The Dog Days of Doom

    Prophets burn out quickly, that tracks. EDIT: especially The SUN prophet
  7. Neurotic

    (OOC) DND 3.5 Enter Planescape

    That is my read too, Sigil is not a living entity (as far as we know) - just licencia poetica for back alleys
  8. Neurotic

    (OOC) The Dog Days of Doom

    And at level 10 you enter middle age and start worrying about level 13 :D
  9. Neurotic

    (IC) DND 3.5 Enter Planescape

    Luke considers the man losing the patience "That is exactly what I said, man, everything here is a trade. How about this, you pay me, I ask to return you to your Prime, I find the missing person. It will cost a lot, though, because I have things I'd rather ask for myself. Or you could seek other...
  10. Neurotic

    (IC) DND 3.5 Enter Planescape

    Luke pays with carefully concealed platinum, only two coins for a proper wine...and still easily ten times he paid for any food or drink in all the years in the hive. He reminds himself to put one in hidden cache somewhere, always good to have a backup plan. And with this Faerun, lots of Prime...
  11. Neurotic

    (OOC) DND 3.5 Enter Planescape

    On general principle, I agree, I'd never roll lets say morale check, or initiative unless I'm first to attack...but you know sundering needs a roll, fail or not. And in PbP it takes a day or two...or you let DM roll Now that I mention it, @OneCrappy DM if you need to roll some opposed.checks or...
  12. Neurotic

    (IC) DND 3.5 Enter Planescape

    Luke slips inside and stops just long enough to get the measure of the room - noise, exits, eyes- then moves away from the corner tables. He takes a seat near one of the Primes struggling to get answers, catching the server’s attention with a lazy lift of two fingers. "Red wine," he says...
  13. Neurotic

    (OOC) The Dog Days of Doom

    Take dragonborn, replace breath weapon with waterbreathing and/or swim speed. Done 😀 We already have heavy melee if that helps your decision
  14. Neurotic

    (OOC) DND 3.5 Enter Planescape

    @Brendan Byrd I know usually you don't roll in games unless DM asks for it, but PbP is very slow so if you describe an action (such as sundering) I suggest you should roll for it immediately. If the bluff fails it simply doesn't happen, if it passes (as your 20 probably does), DM can...
  15. Neurotic

    (OOC) The Dog Days of Doom

    Still here, grumbling about old bones and youthful exuberance...but Havok can at least stand behind endurance if not The Shining 😜 and he cannot but feel inspired by the youth remembering all days working under the sun, wind in his beard and creaking of wood under him
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