Recent content by Not a Decepticon

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    D&D General Weapons should break left and right

    No, why should wizard give a rat's buttocks about some guy running out of arrows? What is gold that could be paid for creating Endless Quiver to a wizard? What is he going to do with it, pay rent? Like he cannot just conjure gold as he needs. Maybe there is one somewhere but it is a singular...
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    D&D General Weapons should break left and right

    I have been very deliberate to not call you a douche, but say that this is the kind of action that makes one come off as a douche. I am judgign the action, not the person. The DM I mentioned, I do not consider him a douche either, but I think entire gaming group acted like he was one when he...
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    D&D General Weapons should break left and right

    I do not recall whenever they stick around for combat or ran away and hide to let cultists ambush us, but weapons were allowed at the table as long as they could be tucked away and I don't think most Goblins were wearing armor to begin with. You certainly come off as trying to railroad them, or...
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    D&D General Weapons should break left and right

    If your game could be unraveled by players not having to track their ammo, that sounds like a very fragile and poorly-planned game. Even D&D left the term referee behind and for a good reason. Referee is necessary when there are two or more sides competeing, collaborative storytelling games...
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    D&D General Weapons should break left and right

    Once pcs are in situation where snything impedes on their abilities, including stuff they should be good at like tracking and refilling arrow count, Gm should say so to let the players know and adjust. A "wood is rare in desertso you cannot as easily make arrows, I will be requiring regular...
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    D&D General Weapons should break left and right

    Then the dm shpuld have specified that beforehand, if special circumstances where character cannot do their thing are in effect, players usually are informed of it so they can adjust their actions.
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    D&D General Weapons should break left and right

    Actually, base rules for adventuring day in 5e 2014 say you cannot take a long rest until either ypu defeated daily xp of encounters or 24 hours have passed since you took the last one
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    D&D General Weapons should break left and right

    "My character, who is a Ranger and spent whole life hunting witha bow, would be competent enought to ensure they have enough arrows even if I, regular modern person playing them, did not think of specifying it." And dismissing this argument either means players are told they cannot play a...
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    D&D General Weapons should break left and right

    I have never seen a situation where running out of ammo did not result in annoyed player and an argument taking everyone out of the story. And it is hard not to take the player's side because while THEY may forget to track their arrows, the character they're playing would never do that and it...
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    D&D General Weapons should break left and right

    What is a benefit of intnetionally annoying mechanic?
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    D&D General Weapons should break left and right

    By this logic spear should be superior weapon in meele 100% of time. Then again I know that people in 5e fandom are mad about spears being useless too.
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    D&D General Weapons should break left and right

    I am well aware WotC designed Fighter to be simple on purpose. I believe it was a bad decision. I believe Fighter as a class suffers and cannot reach its full potential, all for the sake of filling role that is already being filled by Barbarian. We should have simple and complex martial classes...
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    D&D General Weapons should break left and right

    Agreed with it. Especially since, again, Barbarian is very simple and carries the torch of simple class much better - "I would like to rage, then full attack with Reckless attack".
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    D&D General Weapons should break left and right

    You have made many assumptions about me, so let me clarify: I did not come here with the question I asked as any sort of "gotcha", but merely hoping for interesting design discussion adjecent to the topic at hand. Since this thread has a lot of people defending simple martial classes, I thought...
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    D&D General Weapons should break left and right

    That also creates its own issue, namely that in 3.5 it was very common to complain that 1. Meele characters are so useless their magic weapons and items do everything for them (which lead to 5e removing ability to buy magic items) and 2. Nothing stops casters from picking up the same magic items...
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