I re-read the chapter on Bastions and you were correct, the chapter in itself does not actually says the DM is not allowed to interact with Bastions, so I was wrong on this being RAW, and I admit it. I must have confused it with something said by people from WotC trying to hype this thing up in...
No, the book makes it very clear and specific that DM is ONLY allowed to interact with Bastions:
a) when a player has not visited it or sent to it a message with instructions for set amount of time, a week I think, something that stops being an issue if any PC has a 3rd-level spell Sending
b)...
An ounce of player agency and "here is a thing DM CANNOT EVER INTERACT WITH IN ANY WAY" are two different things. I played with games that give an actual player agency and this isn't it.
As I have said, the rules attempting to prevent abusive DM behavior do not work because abusive DM will...
I was a player in a game where one player exploits and abuses the rules and GM let him roll over everyone and that player made me in particular his punching bag. One of worst games I was in, and that was just an one-shot.
So do you have a point to make now that you cannot twist my words?
My...
I would argue that bad design is the design that empowers bad players. Especially when its a design that feels added because someone was afraid a bad DM can destroy the bastion...and a bad dm still will do it because they don't give a rats bottocks what the rules say to begin with. It solves no...
Because the ruleset very blatantly empowers the player and imo encourages that kid of behavior by taking away DM's tools to nip it in the bud. Bad design doesn't stop being bad design by removing player who exploits it.
I heard and read many rpg horror stories where a player got mad their NPC allies or followers turned against them due to their amoral actions, and that they had to face consequences of these actions. There is a sad contingent of people who want to play rpgs like SKyrim and Bastion rules gave...
But the matter of fact is that during the playtest a lot of old-school players complained about the Fighter having maneuvers and were mad they cannot just play a "simple sword & board". You could claim this is WotC lying buuuut... in one of his latest videos about Draw Steel Matt Collville...
Why such odd way to phrase it, as if I was deliberatelly bashing 3.5?
That requires me to understand every nook and cranny of rules to know that when player says a combo they do it is actually broken and not all of them are as simple and obvious as Cancer Mage with Festering Anger.
this requires me to have extensive knowledge of the system to know about all of them, which requires much deeper knowledge of the rules and/or association with community that does this research. Which leads to one of my personal gripes with 3.5 - how the game is unplayable unless you know every...
All I know my experiences with 3.5 and Pathfinder 1e were so bad they effectively put me out of the hobby for nearly a decade.
But again, it means having to throughfully research every book for problem items, which vastly increases my work as a DM in a system that already expects DM to do a lot...
1. Battlemaster features are not enough to close martial-caster disparity
2. Congratulations, you just alienated all grognards and old-school fans who get really mad the second they cannot play a "simple sword & board fighter who only attacks every turn", the same people because of whom...
Then I have now to go through every book and ban all things t hat could lead to broken combos like this one, tedious and unfun job.
agree to disagree, I dislike that edition with a passion.