In the normal rules, you gain a scar when choosing to survive a death and rolling a equal or below your level with the Hope die. In Umbra, you don't roll but just get a scar right away.
In Umbra you always get a scar when surviving, which crosses out a Hope. You can have six of those at start and when the last is out, you're gone.
In grimdark stories the protagonist always survive all kinds of horrifying endeavours. They just get mangled and suffer collateral damage. And...
Infernalis-reskin as a Roger Rabbit goof for what was to be "have fun with a oneshot", IIRC. It's a bit like expecting all of D&D is like the Wendy's thingamabob.
Choosing to survive when reaching zero hit points will mean you have less hope, and resurrection is a level 10 once per campaign spell. Taking rests give the GM fear currency automatically and progress something they have planned. No hit point bloat. Fiction first means if it makes sense you...
Also: Pathfinder, much of the OSR games, Beyond the Wall, D20, Tales of the Valiant, all of those are Dungeons & Dragons.
Possibly even X Without Number games too. I really like some of the games but they're still D&D.
While the modifiers in Daggerheart are often small enough that the roll beads-modifiers with dice isn't going to be needed, my maths deficient brain is definitively using that for 5e. I'm terribly slow with head maths and feel bad for people needing to slow down and wait while I add things up.
One can also argue that 4e's X encounter and Y daily powers prepared are also one of the inspirations behind the vault and the five active domain card limit.
I don't have any art for it so haven't turned it into card like the Aroughcoune (raccoon) ancestry.
TOILBORNE
Being part of a toilborne community means you're from a society that works the soil, be it farmers or surface miners.
Calloused Hands: Once per session, you can spend Hope to regain...
The hope/fear don't have to have special narration — the main thing is that they hand out a meta currency, the rest can be flavour if nothing else comes to mind.
And I do think Daggerheart is better at explaining the rules than BitD is.
As someone who started out RPGs with playing those ducks — art was a bit more Disney back then — I approve!
It will need to be playtested and all that, but this is the raccoon card. (Placeholder sketch until I draw it proper. )
It's one of the system among the pitches for next game to play, hopefully that gives enough time for some VTT support to show up.
But I did already make a raccoon ancestry.