If I read the book and then look at Matt's encounters, the feeling I get is that he should have gotten more adversaries. They seem understaffed for the amount of players — especially since solos are "only" elite and not real solos.
Oh yeah. In theory from outside, this should be a hand in glove fit. And it wasn't just dictated at you, I've just seen far too many people dismiss the game as "a game only made for Critical Role and the critters" as if theatre kids never existed in the 70s. So more of a kneejerk thing :D
I really don't think this is true.
Spenser and Rowan made the fantasy game they wanted, and sure they looked at the Legend of Vox Machina cartoon for inspiration because the goal was to capture the feel of Critical Role in that way. But if you look at how CR play? Daggerheart expects far more...
I would assume they already know and are gearing up to start recording. And then when they announce setting and system in September they have some clips of it.
Critical Role Sets Brennan Lee Mulligan as Game Master for Next Core Campaign as He Signs New Three-Year Deal With Dropout (EXCLUSIVE)
Need to have something to announce closer to actual start of the campaign.
Oh I agree. It's a mess and shapeshifter is being handled by the transformations so that's out from the class already IMO. But yeah, I think it's more of a monster hunter class than the ranger subclass, and I do think more melee classes would be good. I'm interested to see how it has changed...
I think Todd is freelance rather than Darrington employee, but someone should snatch him up. He's really good at doing PR interviews and WotC laying him off like that was a huge mistake on their part.
As far as a niche goes, a witcher class will speak a lot to a specific subset of players. And hopefully it will not be a glass cannon such as the 5e version.
Because the sad reality is that if you put it up on preorder on the store, a lot of people will go "nah, I'll wait until it's released." And that will not give them the numbers they need for printing them — and that's the big issue considering that they keep selling out copies.
A kickstarter...
This is very localised because I still don't get why you would want to play rpgs in a store and have never seen one do it. Magic duels and stuff like that, yes, but actual campaigns? A pub in the afternoons is a less noisy and more comfortable option.
It's also a new rpg book that hasn't any connection to previous IP. You really don't want to sit on 10 000 copies when you sold 1000. This caught everyone unawares and there's a shortage everywhere. I don't think a single copy has reached the stores in Sweden — only CR's EU shop.
There's a difference between getting equipment in game and writing it down because you have an idea that you might need it, and the stuff that you get from the equipment packs. No-one knows what's in the backpack after character creation.