Another vote on the index.
It buggers me that the victim of charm person knows they were charmed. It makes the iconic spell never used at my table.
I wish the class spell lists included the school of magic.
The binding on my PHB and MM has fallen apart. Quality control, WotC.
Halfling art...
I am running a winter game, probably about halfway through. Some thoughts:
Do not run it if your players like a sandbox environment. It very much needs players willing to follow the plot.
The plot gets very confusing from the player perspective. It helps if your players are fine with having...
I am so easy that I will probably get what I want.
Needs a desert adventure/gazetteer for Anauroch in the same vein as the other 5e adventures.
Needs a ship-based adventure/gazetteer for the islands and towns along the sword coast.
As a general rule of thumb, I do not see how a DM can run a campaign of significant length without 5. So many possible interactions that it is well nigh impossible to know everything up front, and failure to reign in problems can collapse the campaign. I am a huge believer in, "your cool idea...
A. "Heart in a box" made me think of Pirates of the Caribbean wherein the heart was a valuable thing everyone wanted to control. I can see a player having their PC fiddle with it during a short rest the same as they may fiddle with any magic item discovered.
B. Messing with random body parts...
IMO, it has a very important purpose showcasing how Undermountain cannot be beat simply by smashing the PCs against conveniently scaled challenge ratings. Puts the players in a careful exploration mindset.
It also sets up Halaster as a mad mage who likes to play devious tricks, assuming the...
D&D Next probably doesn't count, but I ran the Caves of Chaos and Isle of Dread conversions. Campaign stopped around 7-8th lvl due to real 5e released.
The big campaign was that made it from 1st - 20th lvl was:
Lost Mines of Phandalin,
Hoard of the Dragon Queen,
Rise of Tiamat (or whatever...
I like that a fire themed spellcaster will have significantly different spells from a lightning themed, cold themed, etc.
I think effects-based games where the flavor is layered on top of a generic base for spells/powers kind of cheapens what it means to have a theme to a PC. Even worse with...
My guess is if there is a Spelljammer adventure, it will not be the Spelljammer setting as we know it from the boxed set, nor would it include the Realms.
I guess it would be a multiverse adventure based out of Sigil, with Spelljamming meshed in with the Astral plane as only one arc of the...