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Well, if you were born in the month 3.5 was released, you would be 15 in a little over two months and you'd be about 18 when 3.0 was released. I'm sure the new teenage DMs see three editions past, 18-year-old modules (Sunless Citadel and Forge of Fury) as "old school."
That's all true. However I meant "old school" in the sense of 32-page, stand-alone dungeon crawls. Sure, some of those adventures try to include a little bit of world context or roleplaying, but they're all completely recognizable to anybody who played official adventures in the early 80's.
As opposed to the newer "Adventure Paths" that try to be all sandboxy and non-linear and full of exploration and interaction with factions and court intrigue and such.
But, yeah, I shouldn't have used the phrase, if only because so many gamers believe there's a hierarchy based on the date you first played D&D, and if you say things like "old school" it triggers everybody's "It doesn't count as 'old school' unless it was around when I started..." b.s.
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