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Recent content by Ovarwa

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    D&D 5E Proposed Houserule: Warlock Spell Slots

    Hi, Another variant on Pact Magic: A Warlock gets Pact Magic at level 1 as usual, but never gets a second 'slot'. Instead, at level 2, the following class ability, which I'll call Font of Power: When you cast a spell using Pact Magic, choose a level at least equal to the level of the spell...
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    D&D 5E Sacrosant's sacrosanct guide to the most sacrosanct fighting styles

    Hi, Here's me: Archery Green ftw. It's situational in that you only get the +2 when you used a ranged weapon, but for a 20th level archer, that situation occurs 4 times per round. It's the cornerstone of the sharpshooter fighter. Blessed Warrior: Blue. Sure, this is great to have, but...
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    D&D General Have Githzerai always been jerks?

    You are far more generous than I! For me, DnD is the dividing line, after which the descent begins. FF wasn't bad, just lackluster. Eg, colored frogs of doom? Not as cool as colored dragons, not as iconic as demons or devils... Just me. (I prefer drakobolds to canikobolds, fwiw. Older is...
  4. O

    Most fun 11th level Wiz/Fighter build?

    War wizard also works well for 2/9 (maybe even 1/10) EDIT: Or you can play a hobgoblin Wizard 11 who thinks of himself as a F/W.
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    Low Magic Setting, High Magic Characters

    Hi, There is a lot of advice here about how to stop characters from running roughshod over local authority or how to reach into the GM's endless arsenal of potentially infinitely powerful NPCs to teach those players a lesson. It isn't even necessarily wrong advice. Another approach is to...
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    D&D 1E What 5e subclass is most like the 1e Druid?

    Hi, That would be a land druid, imo. Animal shapeshifting is about utility more than combat effectiveness, and the character is a spellcaster above all. Not all of the feel is possible: 1e Druid had a very different xp curve from other classes, and 5ed has done away with the idea that...
  7. O

    D&D 5E Best gish (PHB only)

    Hi, Paladin/Warlock(Tome) works for this. Shillelagh keys off Cha if you want. You'll want Paladin6 and Warlock3 for sure, and then it's a matter of what you like. Cha to saves, Cha to hit, Cha for spells, two sources of spells, smites, extra attack, heavy armor, EB, patron, rituals...
  8. O

    Why is everything twice as big?

    Hi, More history, or rather, historical re-enactment! In this instance, you have dressed up as Steve Jackson, who went with 1 yard hexes for GURPS. In the opposite corner is the Hero System, who went with 2. Anyway, Ken
  9. O

    Why is everything twice as big?

    Hi, Depends on its Charisma score.... Anyway, Ken
  10. O

    Why is everything twice as big?

    Hi, That is reason enough for any true, red-blooded American to immediately disqualify your proposal! Metric? You will pry our feet and inches out of our cold, dead hands. After our guns. We have big hands. The average American hand occupies a 5' cube. Anyway, Ken
  11. O

    Why is everything twice as big?

    Hi, I had considered adding this point, except that the OP did not specify "average *adult* European male." All those male babies do bring the average down. Not to mention male European swallows. Anyway, Ken
  12. O

    Why is everything twice as big?

    Hi, Because a) history and b) math hard and c) most of us have ten fingers. Corridors in D&D are historically 10' wide. This is big, but 10 is the best number because we have ten fingers. If we want something smaller, we certainly cannot go with numbers other than 1, 2 or 5, because...
  13. O

    False truisms in 5th edition

    Hi, Is a false truism a falsism? Sometimes. In many classic dungeon crawls, in many classic tavern brawls, in cramped quarters rather than long halls... it is rare for long range to even exist, so speed doesn't matter. Overall, of course, for the same money, it is better to be fast than to...
  14. O

    D&D 5E Mid- to high-level Wildshape [Moon Druids]

    Hi, Like the one I posted! :) Though perhaps not so well-considered or balanced. A more complete rewrite of the Moon Druid, staying in theme, not only has to deal with the lags in power from levels 5-9 and 12-17, but also the problematic power of levels 2 and 3. (Level 20 is powerful, but...
  15. O

    D&D 5E Mid- to high-level Wildshape [Moon Druids]

    Hi, Variant Moon Druid: Level 6 class feature is now the following: Bestial Nature Your mystical connection to the natural world grants you knowledge of all animals in your game world, even if you have never encountered or heard of them. You double your proficiency bonus on any skill roll...
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