Recent content by Overkill_Engine

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    What balances the Warforged?

    The adamantine armor upgrade isn't free you see- it costs the WF player a feat. A feat they could have used otherwise to get into a PrC that much sooner, or to qualify for a nice feat chain. In return for armor they can never take off- which is more a mechanical restriction than you'd think...
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    LA house rule idea

    Yeah, had noticed that the difference gets more exaggerated depending on the HD- the better combat HD like Monstrous humanoids/Dragons/etc seem to get a lot more out of this trade in, especially if they've got a high LA and plenty of stat fuel. And the system and templates dont play nice togther...
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    LA house rule idea

    Sorry. I tend to return the same snark I get, especially when it gets implied that I am cheating by tacking on a Fighter class and having the creature wield a standard PHB weapon without even going to any real length to cheese it up.
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    LA house rule idea

    Correction- they are gained by taking the template AND satisfying the pre-requisites. They are in no way integral if the template stat mods don't bump you up high enough to get them for free. A Vampire in melee against an even halfway decently prepared melee character makes elves look manly...
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    LA house rule idea

    You do have a point- If one takes a feat that one no longer satifies the pre-req for, it cannot be used. Guess the PC better reselect feats they qualify for. I'll make that a specification of the houserule- PC's must reselect feats if the stat trade-in makes them ineligible for feats. Dex 13...
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    LA house rule idea

    1) Power attack is limited by BAB. Adding HD increases BAB. 2) Dodge is unaffected. It's a +1 AC vs 1 target. All one has to do when rolling up a character is make sure one's Dex is 13+. Even then, many monsters and PC classes give out feats that one may use even if pre-reqs are not satisfied...
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    LA house rule idea

    Yup. Lessened stats in exchange for HD, BAB, Base saves, and skill points. Keep in mind any special abilities that are HD based are strengthened under this system too.
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    LA house rule idea

    Help me break/refine a LA house rule idea I have- Trade in LA +X for X Racial Hit Die. Subtract 2 from the highest ability score for each Racial Hit Die gained this way. If Con is tied for highest score with any other ability, subtract 2 from it first. Do not give ability score increases for...
  9. O

    I need an escape button

    Custom magic item: Ring of Grease, variable caster level, lvl 1 version should maybe be 2000 gp for a continous/(mental) use activated version (I could be wrong). Basically gives +10 on checks to escape/resist grapples. Ironwood breastplate with +1 Ironwood spikes that have been enhanced with...
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    Some low/no-magic campaign variants for critique.

    By combat basics, we mean not just fighter feat use, even though that is one area that is getting neglected, also what is needed is how skill use and combat can be used together.....(some players haven't moved beyond wanting +10 stat bonuses and 2.0 style combat [no offense intended to 2nd Ed...
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    Some low/no-magic campaign variants for critique.

    Rogue vs Ninja) Depends on how you prefer to use Rogues.....I admit that the Ninja is better in a straightforward assassination style....but the Rogue still has better skill progression, more class skills, gets to actually wear armor, harder to flank, access to special rogue abilites, better at...
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    Some low/no-magic campaign variants for critique.

    Yeah, just don't own any other rulesets at the moment- that and trying to keep it as close to normal D&D as we can....as close as ya can get without magic that is.
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    Some low/no-magic campaign variants for critique.

    Altered Ranger Alignment: Any. Hit Die: d8 Class Skills: The ranger’s class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (dungeoneering/geography/nature) (Int), Listen (Wis), Move...
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    Some low/no-magic campaign variants for critique.

    Altered Ninja Alignment: Any. Hit Die: d6 Class Skills: Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Open Lock (Dex)...
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    Some low/no-magic campaign variants for critique.

    A friend of mine recently decided to run a no-magic campaign in order to help teach basic combat mechanics without the distractions of spell or magic items, and he asked me to help him out by making some variants of classes so that we aren't just using barbarians, fighters, and rogues. So I...
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