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payn's latest activity
payn
reacted to
Remathilis's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
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Like
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I think part of the problem is D&D's resource management is locked to "dungeon" style of play. The PCs are far away from home, in...
Oct 12, 2025
payn
reacted to
Remathilis's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
The problem with "not designing for a role" is that you can design a class that has no role. Or fills roles it's not intended to...
Oct 12, 2025
payn
reacted to
RealAlHazred's post
in the thread
Pineapple Express: Someone Is Wrong on the Internet?
with
Wow
.
Listen, I only get 5 days off every year, whether sick days or vacation days. So, yes, I'm going to come in when I'm sick, because the...
Oct 11, 2025
payn
reacted to
Remathilis's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
I want to hone in on this element for a moment. I think part of the tragic element of ADEU was the fact that essentially, each power...
Oct 11, 2025
payn
reacted to
billd91's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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I'm not sure that one-off products, and that's what most of these are - even if a variety of one-offs, would constitute fracturing the...
Oct 11, 2025
payn
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Magic isn’t comparable it’s a license to print money. That game single-handedly keeps flgs in business across America. Though, no I’m...
Oct 11, 2025
payn
reacted to
Zardnaar's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
They cant really support multiple D&Ds. Hasn't been a thing since 1994 and they had 3 briefly in the 70s.
Oct 11, 2025
payn
reacted to
darjr's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I know you are certain about this but I have to tell you I still think you’re wrong. And mechanical perfection in RPGs is still...
Oct 11, 2025
payn
reacted to
Cruentus's post
in the thread
Battletech Public Playtest Thread
with
Like
.
We've always played that "displaced" distance was counted, regardless of how many hexes the mech moved. We found that the opposite led...
Oct 11, 2025
payn
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Im with you on this, but I think there is considerable risk to WotC as the only ones capable of doing a mutli-product offering. It may...
Oct 11, 2025
payn
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
Imma take a stab at this. Im gonna go for my pet project of social pillar focus. Im picturing something of political intrigue of courtly...
Oct 11, 2025
payn
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Does it though? Does D&D define itself as the central game of the hobby or do we do that? I mean, its the obviously the largest in...
Oct 11, 2025
payn
replied to the thread
Battletech Public Playtest Thread
.
Good? Well... There is MegaMek which runs on java (I know its the 21st century). Its dated, has no sound, but its a complete VTT of the...
Oct 11, 2025
payn
reacted to
dbm's post
in the thread
What rpg system would you use for a 60+ session fantasy campaign?
with
Haha
.
RM character creation is certainly its own thing. One time, a player joined our group so made something like a fifth level ranger and...
Oct 11, 2025
payn
replied to the thread
Battletech Public Playtest Thread
.
I don’t think it’s much of an exploit only the fastest mechs can even make use of it. 🤷♂️
Oct 11, 2025
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