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pemerton's latest activity
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pemerton
reacted to
AbdulAlhazred's post
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Alternatives to map-and-key
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I don't think I agree. The players are attempting to get their characters through the challenge successfully. They are simply operating...
Aug 10, 2025
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pemerton
reacted to
AbdulAlhazred's post
in the thread
Alternatives to map-and-key
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Love
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What I'm saying is that 'Skill Challenge' is not a diegetic construct. Characters do not look around and say "boy, I'm in a skill...
Aug 10, 2025
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pemerton
reacted to
AbdulAlhazred's post
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Alternatives to map-and-key
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Well, lets not overemphasize that. I'll take the example of Dungeon World, since I am running it now. The players, before creating...
Aug 10, 2025
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pemerton
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soviet's post
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Alternatives to map-and-key
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What examples were you thinking of? Because this isn't my experience.
Aug 10, 2025
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pemerton
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soviet's post
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Alternatives to map-and-key
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I don't think this characterisation of narrativist games as relying on players being uninterested in a particular outcome is correct. I...
Aug 10, 2025
P
pemerton
reacted to
AbdulAlhazred's post
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Alternatives to map-and-key
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I don't even understand you. Why are you playing a game at all? I am playing one for the same reasons, because the structure of the game...
Aug 10, 2025
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pemerton
reacted to
AbdulAlhazred's post
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Alternatives to map-and-key
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Yeah, if for some reason a challenge is entirely fictionally inappropriate, then there's no challenge! That could result from some PC...
Aug 10, 2025
P
pemerton
replied to the thread
Alternatives to map-and-key
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Just for the sake of clarity: am I right that you've got in mind that the whole "shorter path" idea only makes sense if the GM is making...
Aug 10, 2025
P
pemerton
replied to the thread
Alternatives to map-and-key
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I will summon @thefutilist on this: I think that one point thefutilist has made in previous posts is to contrast the relatively "closed"...
Aug 9, 2025
P
pemerton
reacted to
AbdulAlhazred's post
in the thread
Alternatives to map-and-key
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So, there was discussion of In a Wicked Age and 'agendas' (best interests to use IaWA terminology). I think we then have some hybrid...
Aug 9, 2025
P
pemerton
reacted to
aramis erak's post
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Alternatives to map-and-key
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And reactions. The reactions bit is vital for solo play.
Aug 9, 2025
P
pemerton
reacted to
Thondor's post
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Alternatives to map-and-key
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Here’s the types I think we’ve covered so far: Map-and-key Draw a map, fill it with content. Where the players go, there is where the...
Aug 9, 2025
P
pemerton
replied to the thread
Alternatives to map-and-key
.
I mentioned Classic Traveller trading play upthread, but didn't put it in the context of GM-less play. Which is something the rules...
Aug 9, 2025
P
pemerton
reacted to
Nikosandros's post
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D&D 5E (2024)
Heroes of the Borderlands
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Both Moldvay and Mentzer have rules for monsters' reactions. There is no stipulation of monsters always attacking, except in specific...
Aug 8, 2025
P
pemerton
reacted to
AbdulAlhazred's post
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Alternatives to map-and-key
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Yeah, and you mentioned that complexity is essentially a matter of determining the overall weight of the events contained within the...
Aug 8, 2025
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