Likely suited for a separate thread or topic; it is worth considering the vast difference in how fantastic creatures were illuminated/depicted versus now, not just their size!
In my case, the table took their characters from their at school game that was running Hoard of the Dragon Queen, just after they had gone up to Level 2.
Mostly current, though I've liberally borrowed from the Forgotten Realms wiki, the Obsidian Portal, and converted some OSR jam modules into...
As a genre it's arguably drifted from its punk ethos; your team or crew tends to run ops for dystopia corporations for a little profit, which then gets invested in improving or bettering... themselves.
Cyberpunk needs focus on little moments, like the brief exchange the Trauma Team medics have...
Aldarc provided a very good base. I'd only add the couple things I'm aware of:
Shadowdark is an easier system to adapt or covert already published OSR or B/X modules too. So if there are classics you or your table would like to do, it's doable. As above, both systems have a lot of material...
If you aren't planning on running suggestions in 5e, why limit to reading 5e campaigns? There's a lot of well organized and written campaigns out there that don't use a 5e house layout.
That said, while I haven't run or extensively read these, some have mentioned Dungeons of Drakkenheim as...
The current set of players I am with are learning these disparate elements. I find similarities to playing in a sport. You learn the sport's rules (e.g. this is the playing field, this is how many members you are allowed to have on your team, etc.) You are taught the modes that place you (and by...
Often when an adventure or module gives a random encounter table or the like to use, about half the time I rolled dice and used the result. I've feel like I've had more success facilitating play, when I've picked a result that fit best at the time.
I love curated random encounter tables that...
Two things to briefly add, focused more through a design lens:
"...balance isn’t about making things equal, it’s about preserving interesting choices." -- Chris McDowall (2023)
Another way of handling combat manuevers.
Not as versed in xianxia stories; it seems like it'd need some kind of tall advancement core, whereas wuxia would tend to look more at broad advancement possibilities?
I suppose with the prevalence of everyone being obsessed with cultivation in the former, some broad advancement elements could...