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    D&D General Hit Points are a great mechanic

    Table running anxiety suddenly increases upon reading this...
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    The Mandalorian & Grogu Trailer

    Sadly, lots of ppls here on Earth assume this means they can drive like they normally do in inclement weather. :3
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    D&D General The rapier in D&D

    Likely suited for a separate thread or topic; it is worth considering the vast difference in how fantastic creatures were illuminated/depicted versus now, not just their size!
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    D&D General The rapier in D&D

    Classic is classic.
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    D&D General The rapier in D&D

    Bards likewise, have even more sexyfuntimes when a rapier is at their side! (@Snarf Zagyg )
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    D&D General Forgotten Realms - why do you still like running games here? +

    In my case, the table took their characters from their at school game that was running Hoard of the Dragon Queen, just after they had gone up to Level 2. Mostly current, though I've liberally borrowed from the Forgotten Realms wiki, the Obsidian Portal, and converted some OSR jam modules into...
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    Genre Discussion: Cyberpunk

    As a genre it's arguably drifted from its punk ethos; your team or crew tends to run ops for dystopia corporations for a little profit, which then gets invested in improving or bettering... themselves. Cyberpunk needs focus on little moments, like the brief exchange the Trauma Team medics have...
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    Other D&D Variant Dragonsbane Vs Shadowdark

    Aldarc provided a very good base. I'd only add the couple things I'm aware of: Shadowdark is an easier system to adapt or covert already published OSR or B/X modules too. So if there are classics you or your table would like to do, it's doable. As above, both systems have a lot of material...
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    D&D 5E (2014) Best third party campaign books - recommend me some

    If you aren't planning on running suggestions in 5e, why limit to reading 5e campaigns? There's a lot of well organized and written campaigns out there that don't use a 5e house layout. That said, while I haven't run or extensively read these, some have mentioned Dungeons of Drakkenheim as...
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    D&D General GMing and "Player Skill"

    The current set of players I am with are learning these disparate elements. I find similarities to playing in a sport. You learn the sport's rules (e.g. this is the playing field, this is how many members you are allowed to have on your team, etc.) You are taught the modes that place you (and by...
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    Does Your Game Have Random Encounters?

    Often when an adventure or module gives a random encounter table or the like to use, about half the time I rolled dice and used the result. I've feel like I've had more success facilitating play, when I've picked a result that fit best at the time. I love curated random encounter tables that...
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    D&D General D&D weapons vs reality

    Two things to briefly add, focused more through a design lens: "...balance isn’t about making things equal, it’s about preserving interesting choices." -- Chris McDowall (2023) Another way of handling combat manuevers.
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    D&D General D&D weapons vs reality

    Tank meets drone. (Yes, high quality armor is expensive, yes, it does work.)
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    Tall vs broad advancement in RPGs

    Not as versed in xianxia stories; it seems like it'd need some kind of tall advancement core, whereas wuxia would tend to look more at broad advancement possibilities? I suppose with the prevalence of everyone being obsessed with cultivation in the former, some broad advancement elements could...
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    D&D General D&D weapons vs reality

    Occasionally I find myself leaning towards rules that tie weapon property effects to successes, crits and the like gotten on a roll. :3
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    Roll for Effect or Intent?

    Any downtime activity individual characters may want to undertake in D&D or an OSR/adjacent game can involve this kind of roll.
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    Approaching writing adventures for home games?

    Are you seeking something more granular, like kinds of scaffolding and structures that can be used for different kinds of adventures?
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    Approaching writing adventures for home games?

    The 1st two recommendations that came to mind, and both are quite recent. Useful bits in each.
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    [GMing] Description techniques

    In addition to above, another suggestion that works well in-the-moment is leveraging players' expertise in a relevant area that applies to the moment you're embroiled with, that you know little about. e.g. Your party has an injured member who needs medical help, and have come to a hospital...
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