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Recent content by Psikerlord#

  1. Psikerlord#

    Worlds of Design: Is Combat Now Passe?

    For me, fun combat, ie good gamplay, is the primary reason I play trpgs. It's the best part. Any story or RP is a bonus. Yeah, there can be cool RP moments, but if there was no combat I'd find other things to do with my time. This is probably also why I dont enjoy 5e very much (too easymode) or...
  2. Psikerlord#

    Combat as a single roll

    I play RPGs for the fun combat. A one roll win/lose mechanic would mean combat is over waaaaay too fast for me. 20 min combat, awesome, perfect! 2 min combat wrapped into a single dice roll with no depth? No thank you.
  3. Psikerlord#

    5E Should D&D 5e have Epic Levels?

    Definitely not. In fact, dnd should only have 10 levels. That's where it works best and is most fun.
  4. Psikerlord#

    Realistic Consequences vs Gameplay

    To answer the OP - I think the answer is very obvious - if they've failed to escape, those two PCs get executed. Roll up new PCs! Nothing wrong with that whatsoever. Anything else and the players know you'll do anything to save their PCs to preserve them, which is fatal to good gameplay (and...
  5. Psikerlord#

    Worlds of Design: The Four Laws of Character Death

    Character death is not a problem, it is desirable (essential, even?). For good gameplay you need real danger. You can have the most awesome preplotted story in the world... but No danger = No fun = Players get bored and campaign folds after two sessions. If your PC dies early or mid session...
  6. Psikerlord#

    5E Has anyone experimented with Advantage / Disadvantage on damage dice?

    It's already kind of in 5e with the Savage Attacker feat I think - you can reroll damage. Which is almost but not quite as good as adv on damage rolls.
  7. Psikerlord#

    General Help Me Build the D&D Game I Want to Run

    Low Fantasy Gaming Deluxe edition with the expanded exploration rules does exactly this, both mechanics wise and the adventures are written in this style - travel to site, adventure at site, return to base (see Midlands Low Magic Sandbox Setting for example, or pretty much any of the Adventure...
  8. Psikerlord#

    Surprising the GM, or, Random Content in Dungeons

    I 100% agree, I think you want a mix of planned and random material. It simply more fun for everybody at the table.
  9. Psikerlord#

    General What Compels YOU to a new RPG?

    I generally like to play a system for up to about a year, then switch it up with something else. Keeps things fresh. Of course this is not always the case, we played 4e for 4 years I think.
  10. Psikerlord#

    5E Is 5e "Easy Mode?"

    Yes, 5e is extreme easy mode, for a number of reasons, not the least being how death saves work with bonus action, ranged healing word.
  11. Psikerlord#

    Crowdfunding News – SLA Industries, PunkApocalyptic, Harper’s Tale, and more

    Thanks for the shout out Egg, appreciate it man!
  12. Psikerlord#

    Low Fantasy Gaming Deluxe Edition - Kickstarter

    Hi all, just a shout out to let folks know that Low Fantasy Gaming Deluxe Edition's Kickstarter is on track to start in about a week's time. Summary of the main features below! https://lowfantasygaming.com/ • PDF & Hardcover: 2 versions, Full Colour + B&W Line Art. • 9 Classes...
  13. Psikerlord#

    Critical Role Critical Role Episode #26 - spoilers!

    Cr has always been more show than game. If you're watching for the show, you might get upset when you fav char gets killed off. And if you're watching for the gameplay, well, you wouldnt be watching CR. You'd be playing.
  14. Psikerlord#

    5e Hardmode

    Is your 5e game too safe and survivable? Too whack-a-mole? Too cakewalk? Might be time to try Hardmode. http://www.drivethrurpg.com/product/241570/5e-Hardmode
  15. Psikerlord#

    1E Mearls on AD&D 1E

    Roll equal or under was as early as basic. It's one of those things dnd should have stuck with; it made your stats mean something, rather than mere modifier generators and not referred to ever again. Its superior to the roll high DC system in multiple ways. Alas, the devs went with a unified...