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Reynard's latest activity
Reynard
reacted to
Umbran's post
in the thread
What Does the RPG Hobby Need Now?
with
Like
.
Yes, but admittedly a high-risk one (most games, even with support, don't go too far), and thus hard to make profitable. It would be...
Today at 3:28 AM
Reynard
replied to the thread
D&D (2024)
Sage Advice column is live
.
Right, but if it can't be dispelled it also isn't subject to an anti-magic field, or (more importantly because it is more common) magic...
Today at 2:48 AM
Reynard
replied to the thread
D&D (2024)
Sage Advice column is live
.
There was a question of "how do you know when something is magical" and the answer was "it will tell you." Neither breath weapons or...
Today at 2:27 AM
Reynard
replied to the thread
The Oblivion Remaster Is Releasing Today. This Is Not A Drill.
.
This is new: I fast traveled but the game got stuck in the load screen. What now?
Today at 2:25 AM
Reynard
reacted to
Charlaquin's post
in the thread
D&D (2024)
Sage Advice column is live
with
Like
.
Yes, if you read something the text doesn’t say and the developer clarifications counter-indicate, it works just fine!
Today at 12:57 AM
Reynard
reacted to
Whizbang Dustyboots's post
in the thread
WotC
Ruins of Symbaroum: Setting Handbook is Now Available on D&D Beyond
with
Like
.
Last I heard, the classes aren't working right, but I haven't kept up with the discussion of the implementation in the weeks since.
Today at 12:48 AM
Reynard
replied to the thread
D&D (2024)
Sage Advice column is live
.
Except in Shadowdark, "invisible" actually means "invisible." It's not the kind of game that facts around with language to try and...
Yesterday at 11:51 PM
Reynard
replied to the thread
Brainstorming a superhero Borg game
.
What are these humans? So fragile. I, benevolent space god that I am, will fill them with my power. Uh, sir... Yes, slightly less...
Yesterday at 11:39 PM
Reynard
reacted to
Lakesidefantasy's post
in the thread
D&D (2024)
Sage Advice column is live
with
Like
.
We used to try and defeat wraiths, and vampires, and ghosts with antimagic because they're undead, which is obviously magical. That was...
Yesterday at 11:31 PM
Reynard
replied to the thread
D&D (2024)
Sage Advice column is live
.
"Invisible" is the worst thing to ever happen to stealth.
Yesterday at 11:31 PM
Reynard
replied to the thread
What Does the RPG Hobby Need Now?
.
This is a failure of the game design, not the concept.
Yesterday at 11:30 PM
Reynard
reacted to
Twiggly the Gnome's post
in the thread
What Does the RPG Hobby Need Now?
with
Haha
.
😰
Yesterday at 11:29 PM
Reynard
replied to the thread
What Does the RPG Hobby Need Now?
.
I am just so tired of the "it can't be done" attitude. No wonder RPGs have barely evolved over 45 years (the first 5 showed big change).
Yesterday at 11:29 PM
Reynard
replied to the thread
WotC
Ruins of Symbaroum: Setting Handbook is Now Available on D&D Beyond
.
It seems like it must be a first step, right? Or is the 5E implementation so different that Beyond can't handle it? How does LotR 5E...
Yesterday at 10:58 PM
Reynard
replied to the thread
What Does the RPG Hobby Need Now?
.
In my imagination (and this is a long gestating project for me that I will soon finally have time to truly develop) it works kind of...
Yesterday at 10:34 PM
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