Something like this?
Cinder Whip Sorcerer Attack 1
You lash out your enemies with a whip of flames.
At-Will ◊ Arcane, Fire
Standard Action Close wall 4
Target: Each creature in wall
Attack: Charisma vs. Reflex
Hit: 1d6 + Charisma fire damage.
Increase damage to 2d6 + Charisma at 21st level...
It occurs to me that this power is very strong for an at-will. However, it's effectively a weaker version of Icy Terain, a 1st level Wizard encounter power.
THUNDERCLAP vs. ICY TERRAIN
At-Will vs. Encounter
Ranged 10 (one target) vs. Area Burst 1 within 10 squares (up to 9 targets)
Fortitude...
Here's the reference on Rich Baker's blog
In any case, whatever Wizards decides to do with their sorcerer, this is my spin on it. It's an Arcane Controller with an up-close-and-personal feel.
Playtested the class today; it seemed to be a fairly effective member of the party, not overshadowing or undermining any of the other PCs.
We made a few changes before the game: Sorcerer Needs No Tools was changed to +1 to attack and damage at 1st level, improving by +1 every five levels...
Since the archetype for this class is a more up-and-at-'em type than the Wizard, and is likely to be spending a fair bit of time within melee range; I'm considering giving it hit points equivalent to a Leader or a Striker; i.e., 12 + Constitution at 1st level and 5 for every level thereafter...
Inspired by Ironblue's sorcerer on the Wizards boards.
This sorcerer design tries to be an arcane controller with a different feel from the wizard: a more up-close and personal approach to battlefield control, with lots of melee and close-area powers as well as more conventional ranged powers...
Absolutely. I wrote this first for a friend of mine trying out DMing for the first time. (well, the second time. The first time went badly. That's why I wrote this)
Responsibility is an important quality that everyone should posess, not just players.
I suppose experience does not maketh the player. But still, I believe it is good to start new players as low-level characters so they can gain experience.
An interesting story:
A young dungeon master once found that his players had little interest in his adventures, and often interrupted him in the midst of speech. Therefore, he traveled to seek the advice of the wise dungeon master at the mountain of Sung. The young dungeon master asked the wise...