Character power levels have changed with the 2024 release of D&D, so technically there is not a single quest for high-level at this point There’s plenty of low-level content though in the Forgotten Realms Adventures and Dragon Delves. We’re walking down the same path here. I’m not sure if...
I believe the barrier is Wizards and their lack of support for the DM at high levels. If non-homebrew DMs can't find good adventures to run at those levels then the player base can never be built.
Chains of Asmodeus on DMs Guild is an Adamantine best seller at $30 a pop regular price for the pdf. This is from levels 11-20. It is listed as WotC product because James Ohlen has connections to them.
I can see the rationale for the decision not to include any one or two page high-level encounters/adventures in the FR:AiF. It just disappoints me. I am probably in a very small minority of readers that it bothers, but I did want to point it out for anyone else with me in that minority if they...
So basically people can spend $60 on this book and if their party passes level 13 then they just need to do all the work themselves. Got it. Makes sense. I wonder why groups stop at that level? Are we really sure it's because of complexity or are we losing hundreds of groups a year...
I'm going to use the Dalelands as an example then. The level 17-20 guidance is basically one line that says use a Blob of Annihilation. Could you at least devote a paragraph for 4 levels of play? Is that too much to ask?
The why spend time and resources to write 13 new Epic Boons? If the only players playing those levels are all homebrewers then don't bother. Those groups will just write feats of their own if they don't like the ones in the PHB 24.
The thing that really bothers me is the game is written to level 20. The PHB 2024 has dozens of class abilities devoted to play at level 15+ including multiple epic boons that come online at level 19. There are 13 epic boons in the FR:HoF handbook that had to be developed along with several...
This is also a world book, so what does this basically say about the world? Well, there's nothing really powerful here. Just move on to the next world or make your own.
Maybe there should just be a basic version of D&D that only goes to level 10-12. The posts I am seeing here make it seem like the game is just basically broken past that point. The PHB could be about half the size and far less intimidating to new players. Also, the classes would have far less...
I wasn't saying devote the whole product to it. It would probably be about 15-30 pages out of the whole book. I didn't even say most of the adventures should be high level. Just some of them. The book will sell either way because people want the campaign information.
I was just looking at chapter 1 of the Forgotten Realms: Adventures in Faerun book. I noticed they printed 50 short 1-2 page adventures for various places, factions, and regions for Dungeon Masters. That seems really helpful. None of the adventures are over level 13. That's not really...
I don't know if there are rules to convert individual mobs into swarms. Also, space limitation is even more a problem since a 3x3 swarm may lock up to 9 squares, and you can't even knock holes into it like you can by killing individual undead when there are 9 separate mobs.