Recent content by SabreCat

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    Chicago Gameday 41 is July 11th: run an event or come to play!

    I'll come ready to run still. The game can run OK with as few as 3 players including myself, so if I get even a couple of walk-ins I'll be good to go.
  2. Starfinder - Heart of Glass.jpg

    Starfinder - Heart of Glass.jpg

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    Chicago Gameday 41 is July 11th: run an event or come to play!

    Pentra: Adventure in a World of Animal Strife ​Lateish game proposal! Time: Morning (9:30 a.m.) Game System: Pentra, an anthropomorphic animal fantasy in the style of Armello, Dust: An Elysian Tail, Redwall, etc., with a fast, collaborative system inspired by Itras By. Event Title: Love in...
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    Purple Index Cards: On-the-Fly Setting and Plot Collaboration

    My campaign, after our now-customary inter-tier hiatus, is about to begin the third part of its trilogy. Given how powerful the purple cards have been in establishing the game's tone, I thought I'd craft some cards specifically for the epic tier, to help give the story a mythic feel not always...
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    Purple Index Cards: On-the-Fly Setting and Plot Collaboration

    Objection!Play this card and present a new piece of information that contradicts or undercuts a statement just spoken or narrated. Your rendition becomes the more accurate description of events. Gain Minion XP, or Monster XP for a particularly startling or clever turnabout.
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    Purple Index Cards: On-the-Fly Setting and Plot Collaboration

    Just over how many? Looks like the number was accidentally omitted there. My own's at an even 150, though there are a number of suggestions from the thread I have yet to tweak and integrate.
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    Purple Index Cards: On-the-Fly Setting and Plot Collaboration

    Don’t Let It End Like ThisPlay this card when bloodied or unconscious. Describe how you grit yourself against the pain or claw your way back to life, and spend a healing surge as No Action. Gain Minion XP, or Monster XP for entertaining and dramatic portrayal of your will to fight on.War...
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    New Legends and Lore: The Rules

    I don't either. It's a far stretch from removing rocks-fall-everyone-dies power to "taking away the DM's ability to make any sort of judgment call".
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    New Legends and Lore: The Rules

    Sounds like my feelings on Rule 0 would be more appropriate to a blog post than a forum, so I'll take that elsewhere. I will correct one mistaken assumption I'm hearing in the replies to my post, though: I am the DM a good chunk of the time. I dislike Rule 0 from either side of the screen.
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    New Legends and Lore: The Rules

    I love what I'm hearing with Mearls's further thoughts about complexity dials. The stuff about negotiations, alliances, and NPC-vs-PC coercion make me hopeful for seeing a D&D-style Duel of Wits in some upcoming product. I hate the continued enshrinement of Rule 0. It's such a poisonous...
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    Neverwinter Themes

    I think the Neverwinter material is to FR what Gloomwrought is to Nentir Vale. A campaign setting within a campaign world.
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    Ending a Campaign... How?

    Try leaving it up to your players! At the end of the heroic tier in my game, I ran the game through the final battle with the Big Bad of the tier, then had the players take turns free-narrating two things: - Some way their actions during the tier changed the setting. - What their characters...
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    D&D 4E Disillusionment from 4E

    4e is the only edition I've ever consistently enjoyed from session to session, campaign to campaign, player seat to DM seat. But I can only imagine Encounters would be burnout city if you do much of it, especially from the DM side. Hiatus is good for the soul. Play something else a while. I...
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    Battle Cleric Options is up

    A system like Gamma World's would make the differences between weapons cosmetic. It wouldn't get you the detailed situational tradeoffs, though.
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    Would removing Superior Weapons open the game up more?

    Wasn't there an edition that called these Exotic weapon proficiencies instead of Superior? Sounds like a throwback to that.
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