Yeah a Devil Went Down To Georgia and The Legend of Wooley Swamp are safer RPG bets. But a 70s set RPG about drifters, gamblers, and petty crime in the south is a niche that needs filling. Set it to a soundtrack of Outlaw Country and Southern Rock.
I was greated with blue sky's and a cool breeze as I awoke today. Birds sing in the trees and their voices calls out to me. In thier song I hear
"Even on this beautiful day hold those accountable who made promises"
I think now days I preffer one book of rules, and then a focus on really good adventures. I just hate having to reference a bunch a diffrent books and rember which spell is where.
Honestly I wish 5.5 would have just been compiling all of the 5 stuff into one book.
I love running a long sandbox campaign and see where it goes. I react to the players and let them drive. It's my world, but i let them pick if they want to help the rebels or the crown and not knowing where it will go keeps it fresh and exciting.
Like other said above pick what you want to run...
Only allow players to roll stats when I DM, but i was raised on 3d6 in order, so 4d6 and letting them arange feels very progressive. At least they get to pick the low stat.
What i like about 3d6 in order is you end up with unique characters. If I roll a 15 in intelligence and a 11 in strength...
Im usually down for Free Leauge, but the city book looks Duck heavy, and that's a deal breaker for me.
I might pledge for the magic book and I would definitely pay for a copy of that map.
Uggg as a DM your hands are tied by these spells. The best tactical option for the enemies may be to cast suggestion and take a PC out of the fight, but no one wants to make a player sit for an hour and do nothing.