Netural Good with lawful tendencies.
I obey the law or rules most of the time because it is for the common good, but im not opposed to breaking them for the greatest good.
Except when I've had a few drinks then definitely Chaotic Neutural with good tendencies.
Millenniums End.
https://www.drivethrurpg.com/en/product/63044/millennium-s-end-v2-0
I bought it back in the 90s and always wanted to use the clear overlays for hit locations. Never got too.... maybe break it out for a John Wick game.
I'll give some love to the rules lawyer. It definitely isn't in the spirit of the rules, but they didn't let that stop them and they found a loophole. Bravo. Never give up.
Now that said I wouldn't allow it, but i can appreciate it.
I build the setting around "what are cool.adventure sites" and I build adventure sites around "what are cool.momsters" so very important.
Plus i like to limit the monsters to less types of monster but each is more developed and tied to the setting. So maybe I only have Goblins and Orcs as the...
Ball bearings for 1gp, the same price as a ale, is the real sign its a post industrial age setting.
When you can mass produce small metal balls you have arrived. The fact you call them ball bearings implies that you have machinery advanced enough to need them.
Maybe "marbles" would have been...
I do a focused setting. A regional sandbox that is well developed. Fill it with romours and adventure sites and let the party lose. Good for 2 to 3 years of play.
Im disappointed that the leaned into the game board elements but didn't do XP tokens to level.
Mostly I like old school XP tracking versus DM fiat leveling and XP for gold is a solid mechanic for a board game.
My choice for a sequel for higher levels would be an update to Forge of Fury.
Give us a "Dungeon in a box" and then finding a spot on that map of the B2 wilderness map to place it.
Alternatively if your going to pick a X module I humbly submit X8 Drums on Fire Mountain a overlooked classic...