It sounds as if you and your brother are incompatible when it comes to playing tabletop games. Neither of you are "good" or "bad;" you just want very different things out of the game. He wants something tactical on a large scale with a lot of world building, and you want something more...
The creature must take the Dash action, per the spell. The spell doesn't specify that it must move to the extent of its movement allowance on every action it uses to move, but if the "safest available route" allows it to, that's the intent of the spell effect.
If I was running a campaign I'd allow opportunity attacks to be grapples per the feat replacement above, just because it's a more interesting narrative option than smacking someone on their way to hit your friend. I don't mind the overlap with Sentinel - both feats would still have value on the...
If it starts to seem to me that the GM is inflexible in his thinking or more inclined to say "no, because" than "yes, and then," I shop elsewhere. I also like a campaign in which encounters are optional affairs with more than one solution and a clear purpose beyond collecting loot and levels...
I think people are suggesting the ROG/FTR because its abilities are less situational in combat, and work better for your character concept.
Giant Killer's bonus only works if your opponent is large or larger and is attacking you, and costs your reaction. Horde Breaker only works when there...
I prefer having a campaign level rather than individual character levels. If someone at the table wants to explore the idea of a less seasoned character out of its depth among more capable companions that's one thing; it's another entirely to have a cooperative game in which one player feels...
If I were asked to build the character, I'd take the Outlander background, do 3 levels of rogue (assassin archetype,) and the rest fighter (battle master archetype). The rogue levels buy you Expertise (two skills of your choice, but I'd take Perception and Stealth to get surprise as often as...
I'd put us at around a 3. Of the uncertain encounters we've had (by uncertain I mean ones that weren't guaranteed to be peaceful interactions unless we flipped out and killed everyone,) we've only fought when we had an important task to accomplish and violence was the only sane solution. We've...
I think I'm with CCS. What are all these gods and dragons and liches and ancient-demon-god-jailers doing in a lv. 7 D&D campaign? At first blush it looks as if you put these things in the campaign to tell the player characters what to do, and the players aren't interested in that kind of game.
Sentinel's combat value is adjustable by the DM - it has a greater impact in fights against a small number of powerful monsters than it does in ones against large numbers of individually weaker opponents (or one boss villain with a number of weak minions). A well made Sentinel can lock down one...
You could play it as an autophobic introvert who feels removed from other people, but is fascinated by the doings of social groups. A character like that would want to spend time alone among a crowd, compulsively eavesdropping, but not getting involved in the interesting, but messy and...
27) Whisper, "I put the information in your purse. DON'T TURN AROUND; they'll kill us both if we're caught! Just be at that location at sunrise and I'll give you the money."
So they like when the campaign jumps off the rails and becomes a comedy of errors? I've been part of groups like that, and the best ones were when the DM let it play out and cause the situation to escalate into some big, perilous, high energy scene that came to an awesome (and sometimes...
I think a low CHA is warranted. His antics are fun to watch, but his life is a string of failed relationships and diplomatic blunders that's left him unwelcome just about everywhere in the world. Wasn't it the Sultan of Madagascar who threatened to cut off his head if he ever returned to his...