D&D 5E Campaign ending problems

Van_nar

First Post
I'm running a game that not only has the players jumping the rails but are cutting the through the mountain, and I'm having trouble stopping the players without killing them... the scene is they just pissed off a Lich that values only knowledge and artefacts' (which they stole after destroying his weaken body).They are now diving into dwarf city, which was abandoned because The God, that ruled The Demon Hell that even angels didn't know about, attacked the them. The dwarves cut off their city, sacrificing themselves, from the surface to stop it. And this Demon God Jailer (as in a being that jails demon gods) is now residing within one of the players (Clearly evident by his eyes changing to full silver front of another player).So as it stands a Lich which by its self could kill them(CR 21), an ancient red shadow dragon(CR 21(Not mentioned above)), and now a God greater then Demon Gods(CR ??) vs. eight level 6.5 players (half level 7 others level 6). How do I turn them around without killing them or all they have build.I just thought I've forgotten to talk about the focus of this campaign, the game Banished(see steam), which was a village building game. Limited resources, NPC focused and environmental hazards. Add D&D 5th where an ancient red shadow dragon(CR 21) can be killed by 100 level 2 fighters given enough warning.
 

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Well, you're the DM. So answer a few questions:

Why did you introduce the lich in the 1st place? What was your plan?

Ok, so the Demon God attacked the Dwarves & got sealed inside their city (right?)
So why is the Jailer possessing the one PC?

What's up with the Ancient Red Shadow Dragon?

What do you want the PCs stopped from doing? Why?

*100 lv2 fighters have been able to kill most things, in most editions, given optimal conditions & high dice rolls. What's your point?
 

I think I'm with CCS. What are all these gods and dragons and liches and ancient-demon-god-jailers doing in a lv. 7 D&D campaign? At first blush it looks as if you put these things in the campaign to tell the player characters what to do, and the players aren't interested in that kind of game.
 

Given that you already have a God-like creature involved, if your purpose is to get them party back on track, use some divine intervention and have them all have a common dream, a message from a God who is concerned that they're going to release what's in that dwarven city. Make it explicit that if they persist in what they're doing, they will die. It sounds like the party doesn't take subtle hints, so don't be subtle.

The choice is still up to the party, as they can ignore the dream if they want. But if so, let nature take its course and tell them that they were warned and ignored it. Then start a new campaign.
 

Sounds like things got really epic, and then over the PCs' heads. If I had to work my way out of the situation, I would look at everyone's motivations. The Lich is angry because they killed him and took his stuff. The Demon God Jailer wants to keep his demons imprisoned. The dragon...I don't know what's motivating him in your campaign, but I'll just assume some measure of greed. The PCs are probably motivated by treasure and XP.

So where do all those goals lead us? Maybe the Lich has a special set of manacles that can bind demons, but wants an ancient tome hidden somewhere in the dragon's lair that he's willing to trade for. The Demon God Jailer is willing to go to bat against the dragon if they do this for him. The lair will have lots of monsters that aren't the dragon, plus plenty of other loot they can help themselves to.

The other approach I could see would be to put a situation together where the PCs have to decide one of the three to ally with against the others. They all offer something different, but have different prices to pay.

Putting big and powerful monsters that aren't supposed to be directly fought can be really tricky. On the one hand, the PCs are supposed to be the stars, but on the other hand, it makes no sense that there aren't more powerful creatures out there. When you have a band of adventurers that just blithely charge in and attack, assuming they'll be victorious, that causes further trouble.
 

I found that killing an obnoxious PC helped restrain untoward behavior.
A certain player kept wandering off by himself inside NPC lairs to see what he could stir up. One time he found the castle's Barracks, with about 20 Soldiers in it. They all ganged up on the unknown intruder. THEN they sounded the alarm.

Do this fairly - no gotcha involved - and telegraph the danger while the PCs are at a distance.
 

Demon Jailer: is only hitching a ride in said PC until he can find a better meat-suit. Provide one.

Lich: isn't going to throw everything it has at a group of relative nobodies for a minor slight (since he values artifacts and information), but hey, I'll bet that Demon Jailer has lots of useful information...

Shadow Dragon: would make a GREAT meat-suit.
 

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