Recent content by Suskeyhose

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    WOIN Idea for an optional skill-emphasized/attribute-deemphasized character creation & advancement path

    I think the last thing I'd have to say to wrap up my contribution to this discussion on what "vanilla WOiN" gives you in terms of what NPCs can do based on attribute and skill levels and how that stacks up to PCs is that if you take the attributes and skills that I listed above, that gives you...
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    WOIN Idea for an optional skill-emphasized/attribute-deemphasized character creation & advancement path

    Something I'd like to point out is that while 4 is the "average" score, that's likely in the sense of the "median" score. That is to say: for any given specific attribute, the majority of humans have a score of 4. Critically, that does not meant that any human is 4s across the board. The...
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    WOIN Pinned down vs firing into Melee

    Pinned down gives you +1d6 to attack per round you've spent attacking the same target. It does not cap at cover, and stacks with other circumstance modifiers. If you are firing into melee for two consecutive rounds at the same target, then on the second round you will get +1d6 from pinned down...
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    WOIN Tips for new GMs

    I made a post on my blog about different tips I have for GMs just getting started with WOiN. I thought it might be a good idea to share here, especially since I don't have comments on my blog, and I figure discussion about it could happen here. https://srasu.org/posts/woin-new-gm-tips/
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    WOIN Cooperative Spellcasting

    Yeah, this is why I was thinking about die bonuses based on number of required successes
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    WOIN Cooperative Spellcasting

    Yes, I'd love to brainstorm more together. Also I don't think a whole city would be able to do all that much more than a small church or something would be able to do, because part of the idea is even if they can contribute 1 mana, it's still a simple additive task, so adding 0 to the score...
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    WOIN Cooperative Spellcasting

    Adding a couple extra thoughts, the modifier from extra required successes should probably cap at the caster's skill pool. And perhaps all the MP bonuses should be shifted up by 5 and add a new "momentary" extended task which has a time increment of like one or two rounds instead of one minute...
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    WOIN Cooperative Spellcasting

    One thing that I love in stories and in the Elements of Magic supplement that the O.L.D. magic system was inspired by is the idea of rituals and cooperative spellcasting. At the moment the closest we have to the idea of rituals in 1.2 is using long casting times. This kinda helps some flavor a...
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    WOIN [NEW] Psijump - Alternative FTL Type 0 Travel

    This looks great! It's well thought out and put together. I'd probably use it if I ever ran scifi games, lol
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    WOIN Clarification needed for the "Prison Tough" exploit (NEW)

    In OLD Core Rulebook v1.3 p.51 Prison Tough says "You are mentally and physically toughened. Each time you take this exploit you gain a permanent +1 bonus to all four of your Defense scores. You may repeat this exploit." I think this is intended to be the same, so I'd say it's all four for NEW...
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    WOIN spell creation question

    Yes, this is most certainly possible, but it's likely disadvantageous. If you use an evoke spell to add damage to your attacks, that will be using the charge object rules, which allow the weapon to trigger the spell when it touches something. Say for example you used an evoke fire 8 for 4d6...
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    WOIN Calibrating Difficulty Benchmarks to player expectations

    I think there's one huge oversight here that might be coming from expectations set by other games or by reading too much into standard npc blocks. The "adult human average" of 4 in an attribute is not what an average locksmith would have. Each character if built like a player will have...
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    WOIN Updating WOIN to v1.3!

    This is errata for 1.2. There's no errata page to take you from 1.0 to 1.2 as that incoudes a huge number of changes. Your best bet is to read over the rules reference document, which has up to date rules. WOiN Rules
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    WOIN Cover Clarifications

    In particular what I would look at is the section on cover itself. This is from OLD p.149 I consider to be the highest priority rule when it comes to moving in and out of cover. The Blocked position goes on to say: This means the quickstand and dropping to prone do not as far as I'm concerned...
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    WOIN Updating WOIN to v1.3!

    Is the inclusion of the suppressive fire action paragraph from NEW into the other two books too large a change?
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